I love Borderlands style. Just love it. With proper shaders applied it becomes a real piece of an art. The killer feature of Unreal Engine for me is so called 'tiled screenshot'. Most of you probably know what it is. Unfortunately, they are rendered by engine directly, skipping any added injectors.
So I wonder, if solutions like Reshade can do something like this?
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It might not be perfect but I made a whole bunch of 10K screenshots in Hellblade using Simple Runtime Window Editor. Simply change the game to window mode for taking a screenshot and increase the size with SRWE to your desired resolution. I used Afterburner for screenshots (ReShade didn't like the 10bit back buffer of that game).