Some suggestions for non-gui usage
- brussell
- Topic Author
1. set screenshotformat with a preprocessor definition (like in older reshade versions)
2. enable reload button before profile creation, and not after
ps: totally offtopic, just curious: crosire, any reason for the delays in pull request processing @reshade-shaders repository?
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- crosire
As for GitHub: I tend to check notifications to see whats new and then forget about them before taking action. So that's why sometimes pull requests get lost until weeks later. Sorry about that.
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- brussell
- Topic Author
Nevertheless, I now know that I can change the setting via the settings tab (without profile creation) or directly in the ReShade.ini.
Though here comes another little inconvenience: I would like to copy ReShade.ini between games but ReShade always writes the absolute path to "EffectSearchPaths".
Setting it to "EffectSearchPaths=.\" and enable write protection on the file works nice, but thats a somewhat fishy solution.
Hence my question: could you also allow relative paths in ReShade.ini for easier protability?
edit: Summarizing my suggestions:
1. Give the possibility to set as much options as possible through preprocessor definitons, so one doesn't have to use the gui (when using a single ReShade.fx)
1b) If that is not wanted, please allow relative paths for easy Reshade.ini portability
2. Enable reload button before tutorial, preferably with a predefined hotkey (eg. SHIFT+F3) and also settable via preprocessor definiton
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- Martigen
I've got to admit I've come across this too.brussell wrote: I always install ReSade manually, going through the setup process just to change the screenshot format would be too much hassle.
Nevertheless, I now know that I can change the setting via the settings tab (without profile creation) or directly in the ReShade.ini.
Though here comes another little inconvenience: I would like to copy ReShade.ini between games but ReShade always writes the absolute path to "EffectSearchPaths".
Setting it to "EffectSearchPaths=.\" and enable write protection on the file works nice, but thats a somewhat fishy solution.
Hence my question: could you also allow relative paths in ReShade.ini for easier protability?
I've setup Reshde to have a single shader repository shared globally, and when I install it to a new game I copy across pre-defined ini files with some basic settings and the global shader/textures repositories set, but I have to manually edit the paths to the game reshade ini file otherwise it won't pick it up as I can't use relative.
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- brussell
- Topic Author
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- crosire
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- brussell
- Topic Author
Btw, forget my second suggestion, since the tutorial can be skipped easily by setting "TutorialProgress=4". Though I would still appreciate an assignable reload-key (settable via ReShade.ini would suffice)
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- JBeckman
Then again much like Martigen's post above I use a ReShade folder with the shader preset, shader files and shader textures and then copy ReShade32 or ReShade64 .dll over along with a base ReShade.ini for the games I'm using the .dll in with some renaming depending on what graphics API the game in question is using.
Works pretty well though then again I mostly just have a singular preset for SMAA and the depth buffer shader for most titles, having multiple presets would require a bit more editing of said config file for individual games.
(With a in-game adjustment through the ReShade GUI for it to save any additional options added between updates and then these can get moved to the base files, same with shader changes though these are more rare.)
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