Shift + Right click to reset UI variable
- TreyM
- Topic Author
If it's inefficient to read the shader after compilation, perhaps the default values could be stored in the user saved ini alongside the modified values. I'm not sure since I'm not really any kind of programmer.
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- crosire
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- TreyM
- Topic Author
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- Durante_
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- TreyM
- Topic Author
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Maybe you could put default value info in ui_label name? Like "Red (default #BF4040)"TreyM wrote: That's too bad. I have an HSL shader setup here that cries every time I have to reset the values.
Just an idea
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- TreyM
- Topic Author
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- TreyM
- Topic Author
Durante_ wrote: @TreyM Where did you get this HSL shader? Could you share it, please? It seems amazing!
The shader has now been released here: Advanced HSL Shifting
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- seri14
- Clarify that ReShade does not save completely disabled effect settings
(checked MagicDOF)(unchecked MagicDOF)Techniques=MagicDOF [DOF.fx] ... <<EOF
Techniques= <<EOF
- at load preset, ignore the disabled effect settings
more information: Changed technique settings to be initializable for each effect
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- crosire
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