Mouse 'press' detection

  • Citizenkane
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5 years 11 months ago #1 by Citizenkane Mouse 'press' detection was created by Citizenkane
In this previous topic I suggested exposing key 'press' detection to ReShade shaders, in addition to the existing toggle mode.

Is it possible to extend this functionality to mouse buttons too?

So rather than this:
uniform bool leftMouseDown< source = "mousebutton"; keycode = 0; toggle = false; >; //Is mouse0 down?

I'd like mouse input uniforms to look like this, similar to how keyboard input now is:
uniform bool leftMouseDown< source = "mousebutton"; keycode = 0; mode = ""; >; //Is mouse0 down?
uniform bool leftMousePress< source = "mousebutton"; keycode = 0; mode = "press"; >; //Was mouse0 pressed this frame?
uniform bool leftMouseToggle< source = "mousebutton"; keycode = 0; mode = "toggle"; >; //Toggles every time mouse0 is pressed

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  • crosire
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5 years 11 months ago #2 by crosire Replied by crosire on topic Mouse 'press' detection
The following user(s) said Thank You: Citizenkane

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  • Citizenkane
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5 years 11 months ago #3 by Citizenkane Replied by Citizenkane on topic Mouse 'press' detection
Awesome! I'll try and build it myself manually, and then when the next public release happens I can finally release my responsive UI mask for VtM:B. I've been working on it on-and-off for over 8 months...

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