- Posts: 20
Mouse 'press' detection
- Citizenkane
-
Topic Author
- Offline
Less More
2 years 7 months ago #1 by Citizenkane
Mouse 'press' detection was created by Citizenkane
In
this previous topic I suggested exposing key 'press' detection to ReShade shaders, in addition to the existing toggle mode.
Is it possible to extend this functionality to mouse buttons too?
So rather than this:
I'd like mouse input uniforms to look like this, similar to how keyboard input now is:
Is it possible to extend this functionality to mouse buttons too?
So rather than this:
uniform bool leftMouseDown< source = "mousebutton"; keycode = 0; toggle = false; >; //Is mouse0 down?
I'd like mouse input uniforms to look like this, similar to how keyboard input now is:
uniform bool leftMouseDown< source = "mousebutton"; keycode = 0; mode = ""; >; //Is mouse0 down?
uniform bool leftMousePress< source = "mousebutton"; keycode = 0; mode = "press"; >; //Was mouse0 pressed this frame?
uniform bool leftMouseToggle< source = "mousebutton"; keycode = 0; mode = "toggle"; >; //Toggles every time mouse0 is pressed
Please Log in or Create an account to join the conversation.
- crosire
-
- Offline
Less More
- Posts: 3840
2 years 7 months ago #2 by crosire
Replied by crosire on topic Mouse 'press' detection
The following user(s) said Thank You: Citizenkane
Please Log in or Create an account to join the conversation.
- Citizenkane
-
Topic Author
- Offline
Less More
- Posts: 20
2 years 7 months ago #3 by Citizenkane
Replied by Citizenkane on topic Mouse 'press' detection
Awesome! I'll try and build it myself manually, and then when the next public release happens I can finally release my responsive UI mask for VtM:B. I've been working on it on-and-off for over 8 months...
Please Log in or Create an account to join the conversation.