I have an idea, that could make the shaders more interactive and closely connected to the game process.
Is it possible to develop the memory hook, that will allow to monitor the game variables using the specific memory addresses (that can be found using Cheat engine) and pass this values to some global reshade variables that will be used by effects?.
I guess that this feature is might be very important since it allows to implement a lot of different effects like:
- The color balance of the image depends on the health of the in-game hero.
- The contrast of the image can be changed dynamically (depends on the moving speed of the camera)
- The color balance of the game world or the color of the fog can be changed basing on the XY coord. of the camera etc.
Hope, my explanation is clear.
What do you think, guys, about that?
Is it a good idea? Marty, is it possible to implement such feature in the future?
Thank you in advance.
The administrator has disabled public write access.
Monitor the variables on specific memory address
11 months 2 weeks ago #2
Not to mention hard because of ASLR (adress-space layout randomization). Could only really do memory pattern matching and that would require scanning a large potion of the game memory, which I doubt anti-cheat software would appreciate. And the network check ReShade has to disable some features in multiplayer is not foolproof enough for this sort of thing, which is a million times more exploitable than just reading depth data.
So yeah, this is a bit too dangerous and out of scope for ReShade. Sorry.