TreyM wrote: Please don't do this.
Dude... just stop. It's an optional "ui_type" toggle. Design your shader UI how you want it designed. No one is forcing you to use this.
In my own software I'd never use a combobox if a checkbox would suffice
So... don't? Unless crosire implements it some other way, my request leaves the default behavior as a checkbox. What are you even complaining about?
I will never understand people complaining about someone else's feature request with "Please don't give us options!"
Oh you misunderstood me, it was meant for shader devs not to do this but to use checkboxes.

If crosire wants to add this, that's fine, what I just wanted to know, which was a serious question, is: why would one want to use a combobox over a checkbox? (just to learn a reason for doing that, so e.g. I could use that reason to use comboboxes too if that reason applies).
My remark 'don't do this' for shader devs was purely so I'm not confronted with shaders that use comboboxes over checkboxes, that's all. If you have a good reason though, I'd really like to know, you brought it up so you must have a reason why you'd like to have this, so I'd like to learn why so I understand it better.
So, just curious about your reason why you'd want this so I have a better understanding what the use case could be/is