With DX12 and (soon) Vulkan support for ReShade, I'm curious if it would be theoretically possible for DXR/Vulkan RT info to be captured by reshade for shaders to use in a similar manner to how depth buffers are, or is the ray info too limited and/or specialized? Of course, I imagine (if it's even possible) this would be a ton of work, and thus not really feasible within the current scope of ReShade, unless someone else were to contribute it.
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