Screenshot image file format

  • Midhras
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9 years 11 months ago #1 by Midhras Screenshot image file format was created by Midhras
When taking screenshots at huge resolutions, they tend to become unwieldy if I have them output as PNG's. I can understand why PNG would be preferable for many, but I'd love to be able to optionally output to BMP's instead. If that is easy to implement, that is.

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  • crosire
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9 years 11 months ago #2 by crosire Replied by crosire on topic Screenshot image file format
Sure, I'll add that.
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  • crosire
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9 years 10 months ago #3 by crosire Replied by crosire on topic Screenshot image file format
Starting with 0.12.0 it will be possible to change the screenshot file format by adding "#pragma reshade screenshot_format XXX" anywhere in the shader, where XXX can be "png" or "bmp" (currently). As shaders are hot-reloaded, it's also possible to change that setting while ReShade is running. Default if not specified will still be "png".

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  • Midhras
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9 years 10 months ago #4 by Midhras Replied by Midhras on topic Screenshot image file format
Great stuff, crosire. Let me tell you: I'm having a ball with ReShade. Pure gaming awesomeness, this thing. Thanks for putting in the work.
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  • Psychor
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9 years 10 months ago #5 by Psychor Replied by Psychor on topic Screenshot image file format

crosire wrote: Starting with 0.12.0 it will be possible to change the screenshot file format by adding "#pragma reshade screenshot_format XXX" anywhere in the shader, where XXX can be "png" or "bmp" (currently). As shaders are hot-reloaded, it's also possible to change that setting while ReShade is running. Default if not specified will still be "png".


Could you please provide a bit more information on this such as what file to edit. Thanks.

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  • crosire
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9 years 10 months ago #6 by crosire Replied by crosire on topic Screenshot image file format

Psychor wrote: Could you please provide a bit more information on this such as what file to edit. Thanks.

It's the same way statistics are enabled/disabled.
All ReShade settings are set using the "#pragma reshade ..." line, which is a preprocessor command that can be put anywhere in the shader file. In case of MasterEffect you can add it to ReShade.fx, for SweetFX you can add it to Sweet.fx or SweetFX_settings.txt or ReShade_settings.txt or Main.h or any other file included and used. Wherever you see it fit =)
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  • Psychor
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9 years 10 months ago #7 by Psychor Replied by Psychor on topic Screenshot image file format

crosire wrote:

Psychor wrote: Could you please provide a bit more information on this such as what file to edit. Thanks.

It's the same way statistics are enabled/disabled.
All ReShade settings are set using the "#pragma reshade ..." line, which is a preprocessor command that can be put anywhere in the shader file. In case of MasterEffect you can add it to ReShade.fx, for SweetFX you can add it to Sweet.fx or SweetFX_settings.txt or ReShade_settings.txt or Main.h or any other file included and used. Wherever you see it fit =)


Thank you.

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  • CeeJay.dk
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9 years 10 months ago #8 by CeeJay.dk Replied by CeeJay.dk on topic Screenshot image file format

crosire wrote: All ReShade settings are set using the "#pragma reshade ..." line, which is a preprocessor command that can be put anywhere in the shader file. In case of MasterEffect you can add it to ReShade.fx, for SweetFX you can add it to Sweet.fx or SweetFX_settings.txt or ReShade_settings.txt or Main.h or any other file included and used. Wherever you see it fit =)


I added this option to ReShade_settings.txt
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