ReShade doesn't currently hook gamepad input (XInput), which would be necessary to support it as an input method in the overlay. I'm a bit hesitant towards hooking this too, since I can't predict how that would interact with other overlays trying to hook the same (e.g. Steam overlay). Would need some testing before I can decide. Also not sure if the font currently used for icons has all the necessary icons to identify gamepad buttons.
Anyway, it's certainly an option that is possible to implement. Difficult to predict how much effort it would take at the moment though and I'm still busy with some other stuff. I'll keep it in mind though.
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