Depth Buffer - Additional filter based on the number of Draw Calls
- Soulfate
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9 months 1 week ago #1
by Soulfate
Depth Buffer - Additional filter based on the number of Draw Calls was created by Soulfate
Hi! I really enjoy using ReShade for Cyberpunk 2077 but certain events (phone calls, menu), combined with certain parameters (FSR, DLSS, Frame Gen, etc) cause jumps in the Depth Buffer selection. There are roughly three buffers that correspond to the correct format at the same time. Only the buffer with the most Draw Calls is the one that will be useful for ReShade.Would it be possible to add a filter, in addition to the aspect ratio, to automatically select the match with the most Draw Calls from the sorted buffers?Thanks in advance
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- Soulfate
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9 months 1 week ago #2
by Soulfate
Replied by Soulfate on topic Depth Buffer - Additional filter based on the number of Draw Calls
I also just noticed that the buffer I wanted to select was also the only one not tagged "reversed" and a filter of this nature would also be perfectly appropriate 


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- crosire
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5 months 2 weeks ago #3
by crosire
Replied by crosire on topic Depth Buffer - Additional filter based on the number of Draw Calls
The following user(s) said Thank You: acknowledge, Soulfate
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5 months 2 weeks ago #4
by Soulfate
Replied by Soulfate on topic Depth Buffer - Additional filter based on the number of Draw Calls
The following user(s) said Thank You: dansan
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5 months 6 days ago #5
by dansan
Replied by dansan on topic Depth Buffer - Additional filter based on the number of Draw Calls
Hello Soulfate!
I've been looking for a fix for this as well, and found this thread. Regarding the link/fix above that crosire linked, would you mind kindly describing how you managed to apply it onto ReShade for it to work? Am I supposed to copy the code, and insert it into a specific file?
Kind regards,
Dan
I've been looking for a fix for this as well, and found this thread. Regarding the link/fix above that crosire linked, would you mind kindly describing how you managed to apply it onto ReShade for it to work? Am I supposed to copy the code, and insert it into a specific file?
Kind regards,
Dan
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