[SOLVED] Do we have to convert all the Presets we made now?
- Solano
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8 years 8 months ago #1
by Solano
Do we have to convert all the Presets we made now? was created by Solano
I was wondering if all the presets that have been made so far now need to be converted manually to the new ReShade 1.0 version or is there a simpler way?
The config files have new names. Effect ordering is now Pipeline. I am already getting the first confused users because my "old" presets don´t fit the new ReShade anymore...
The config files have new names. Effect ordering is now Pipeline. I am already getting the first confused users because my "old" presets don´t fit the new ReShade anymore...
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- crosire
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8 years 8 months ago #2
by crosire
Replied by crosire on topic Do we have to convert all the Presets we made now?
Just rename the files. Remove the "_settings" postfix and rename EffectOrdering.cfg to Pipeline.cfg.
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- Solano
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8 years 8 months ago #3
by Solano
Replied by Solano on topic Do we have to convert all the Presets we made now?
Ah! Thanks - Ill try that
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- Solano
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8 years 8 months ago #4
by Solano
Replied by Solano on topic Do we have to convert all the Presets we made now?
That didn´t worked.
I get the following log
pastebin.com/F7Q1tgzW
I renamed the files like you wrote earlier.
I get the following log
pastebin.com/F7Q1tgzW
I renamed the files like you wrote earlier.
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- crosire
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8 years 8 months ago - 8 years 8 months ago #5
by crosire
Replied by crosire on topic Do we have to convert all the Presets we made now?
By that I meant to use all files from ReShade Framework 1.0 and only replace the config files in the ReShade folder with the ones you renamed. And make sure all shaders called "Util" are at the very beginning of the list in Pipeline.cfg (if those lines do no exist, just add them). So it looks something like this:
#include EFFECT(BasicFX, Util)
#include EFFECT(CustomFX, Util)
#include EFFECT(GemFX, Util)
#include EFFECT(McFX, Util)
#include EFFECT(SweetFX, Util)
#include EFFECT(McFX, SSAO)
#include EFFECT(McFX, DOF)
#include EFFECT(CustomFX, Emboss)
...
Last edit: 8 years 8 months ago by crosire.
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- Solano
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8 years 8 months ago - 8 years 8 months ago #6
by Solano
Replied by Solano on topic Do we have to convert all the Presets we made now?
The pipeline hint was helpful! Thanks Crosire.
I had to replace the customFX Tuningpalette part manually to make this log disappear.
Anyway it worked now.
Thanks for your help.
Regards
I had to replace the customFX Tuningpalette part manually to make this log disappear.
Warning: Spoiler!
W:\Spiele\GTA V\/ReShade/CustomFX/TuningPalette.h(46): error: Redefining defined variable "TuningColorLUTNorm"
from file W:\Spiele\GTA V\ReShade\Pipeline.cfg, line 22,
from file W:\Spiele\GTA V\ReShade.fx, line 133.
W:\Spiele\GTA V\/ReShade/CustomFX.cfg(132): error: Redefining defined variable "TuningColorLUTNorm"
from file W:\Spiele\GTA V\/ReShade/CustomFX/AdaptiveSharpen.h, line 29,
from file W:\Spiele\GTA V\ReShade\Pipeline.cfg, line 25,
from file W:\Spiele\GTA V\ReShade.fx, line 133.
from file W:\Spiele\GTA V\ReShade\Pipeline.cfg, line 22,
from file W:\Spiele\GTA V\ReShade.fx, line 133.
W:\Spiele\GTA V\/ReShade/CustomFX.cfg(132): error: Redefining defined variable "TuningColorLUTNorm"
from file W:\Spiele\GTA V\/ReShade/CustomFX/AdaptiveSharpen.h, line 29,
from file W:\Spiele\GTA V\ReShade\Pipeline.cfg, line 25,
from file W:\Spiele\GTA V\ReShade.fx, line 133.
Anyway it worked now.
Thanks for your help.
Regards
Last edit: 8 years 8 months ago by Solano.
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