Hi there crosire, hope your fine men.
Well, like i said in previous post, i want to explain what happens when you use Reshade with Quake3.
1) strange 2D overlap effect while load a map
where happen: in SINGLEPLAYER or MULTIPLAYER menus
explanation: when we load a map, a strange overlap 2D layers appears
technical: may be a 2D framebuffer conflict with Reshade hook?
2)
lost some gametype options
where happen: in MULTIPLAYER menu
explanation: when you tray to change GAME TYPE option, only Team Deathmatch or Capture the Flag options are available. Free for All and Tournament options are lost
technical: the same before, seems quake3 manage 2D layers for menus and options where conflict with Reshade hook?
3)
infinite map loading bug
where happens: only happens in MULTIPLAYER menu, SINGLEPLAYER work fine
explanation1: select any map from MULTIPLAYER and hit FIGHT button. Quake3 will stuck on an infinite loop. You need to press ESC to stop the loop
explanation2: is possible to load a map manually, from console typing
/map q3dm1 or whatever map you want
technical: again, i think quake3 can't manage correctly these 2D layers because of Reshade hook, making quake3 can't release these 2D screens?
4)
cinematic playback bug
where happens: when you win a SINGLEPLAYER TIER and in CINEMATICS menu
explanation 1: when you win a SINGLEPLAYER TIER, quake3 will simply skip the cinematic
explanation 2: when you simply try to play a CINEMATIC from the menu, you can hear the video. you need to press ESC key to see the video
technical: all this is around the 2D elements of the game. Reshade seems hook some 2D screen framebuffer elements, causing quake3 have this strange behavior
hope you can help me and find this stranges problems
vanilla quake3 looks spectacular with Reshade
well, see ya and thnks for all your work!