Sounds like the game creates two separate windows, with the pause screen being in a transparent one layered on top. This is a problem because ReShade forcefully makes all windows opaque to prevent incorrect rendering of effects that do not return an alpha channel. You could avoid that by preventing ReShade from initializing on the pause screen window: To do so simply find the ReShade ini file associated with the pause screen and add "Disable=1" to the "[GENERAL]" category inside.
Please Log in or Create an account to join the conversation.