1 week 1 day ago - 1 week 1 day ago#1by samurynoFailed to compile was created by samuryno
I've been playing Tale of Two Wastelands for a couple months with reshade, and everything worked fine until 4 or 5 days ago. One day there was no problem. The next day only 2 of the shaders worked. Hovering shows "internal compile error". Log shows "Failed to create graphics pipeline for pass 0 in technique..." I've been using DXVK and choosing Vulkan this whole time.
FakeHDR, CAS, PD80_02_Cinetools_LUT, PD80_04_Contrast_Brightness_Saturation, PD80_03_Shadows_Midtones_Highlights, PD80_04_Color_Balance, PD80_03_Levels, HDR, Daltonize, UIMask, Vibrance, FXAA, pColors, PD80_05_Sharpening, LUT, and DisplayDepth are among the ones that fail.
Trying to activate Curves or Clarity.fx make the game crash.
Could this week's Win11 update have caused it?
Edit - rolling back to 6.6.2 fixed it.
Last edit: 1 week 1 day ago by samuryno.
The following user(s) said Thank You: Great_Dragon