Failed to compile

  • samuryno
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1 week 1 day ago - 1 week 1 day ago #1 by samuryno Failed to compile was created by samuryno
I've been playing Tale of Two Wastelands for a couple months with reshade, and everything worked fine until 4 or 5 days ago. One day there was no problem. The next day only 2 of the shaders worked. Hovering shows "internal compile error". Log shows "Failed to create graphics pipeline for pass 0 in technique..." I've been using DXVK and choosing Vulkan this whole time. 

FakeHDR, CAS, PD80_02_Cinetools_LUT, PD80_04_Contrast_Brightness_Saturation, PD80_03_Shadows_Midtones_Highlights, PD80_04_Color_Balance, PD80_03_Levels, HDR, Daltonize, UIMask, Vibrance, FXAA, pColors, PD80_05_Sharpening, LUT, and DisplayDepth are among the ones that fail. 

Trying to activate Curves or Clarity.fx make the game crash.

Could this week's Win11 update have caused it?

Edit - rolling back to 6.6.2 fixed it. 
Last edit: 1 week 1 day ago by samuryno.
The following user(s) said Thank You: Great_Dragon

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  • Great_Dragon
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8 hours 55 minutes ago #2 by Great_Dragon Replied by Great_Dragon on topic Failed to compile
I have the same error with Enshrouded for qUINT and several MartysMods shaders.

Rolled back to 6.6.2

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