1 week 1 day ago - 1 week 1 day ago#1by samurynoFailed to compile was created by samuryno
I've been playing Tale of Two Wastelands for a couple months with reshade, and everything worked fine until 4 or 5 days ago. One day there was no problem. The next day only 2 of the shaders worked. Hovering shows "internal compile error". Log shows "Failed to create graphics pipeline for pass 0 in technique..." I've been using DXVK and choosing Vulkan this whole time.
FakeHDR, CAS, PD80_02_Cinetools_LUT, PD80_04_Contrast_Brightness_Saturation, PD80_03_Shadows_Midtones_Highlights, PD80_04_Color_Balance, PD80_03_Levels, HDR, Daltonize, UIMask, Vibrance, FXAA, pColors, PD80_05_Sharpening, LUT, and DisplayDepth are among the ones that fail.
Trying to activate Curves or Clarity.fx make the game crash.
Could this week's Win11 update have caused it?
Edit - rolling back to 6.6.2 fixed it.
Last edit: 1 week 1 day ago by samuryno.
The following user(s) said Thank You: Great_Dragon
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.