Deband.fx effect is significantly weaker on DXVK (Vulkan) compared to native D3D

  • odikzz2
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8 hours 26 minutes ago #1 by odikzz2 Deband.fx effect is significantly weaker on DXVK (Vulkan) compared to native D3D was created by odikzz2
When running native D3D9, deband.fx smooths out fog and shadow gradients perfectly. But when using DXVK (hooked via global Vulkan), the debanding effect becomes incredibly weak, as if the thresholds are failing to detect the banding.

D3D9 • i.imgur.com/YIdTuJY.gif

DXVK • i.imgur.com/XvQIjxl.gif

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