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TOPIC: What does this log mean? (Opengl game)

What does this log mean? (Opengl game) 1 year 3 months ago #1

I've been trying reshade over the new haven and hearth but the effect doesn't compile, it just says loading forever. Its a java based mmo if that helps.

This is what the log repeats
31/08/2015 04:32:59:118 [00876] | INFO | > Switched to new runtime 316F0F90.
31/08/2015 04:32:59:128 [00876] | INFO | Resizing runtime 316F0F90 on device context 2E011AE4 to 2560x1378 ...
31/08/2015 04:32:59:131 [00876] | INFO | Recreated effect environment on runtime 316F0F90.
31/08/2015 04:32:59:132 [00876] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
31/08/2015 04:32:59:132 [00876] | INFO | > Cleaning up runtime 316F0F90 ...
31/08/2015 04:32:59:139 [00876] | INFO | Redirecting 'wglMakeCurrent(2E011AE4, 00020000)' ...
31/08/2015 04:32:59:139 [00876] | WARN | > Window class style of window 0023070C is missing 'CS_OWNDC' flag.

Any idea what it means exactly, crosire or anyone? Would be much appreciated.



Thanks
Last Edit: 1 year 3 months ago by SirArthurStreebGreebling.
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What does this log mean? (Opengl game) 1 year 3 months ago #2

  • crosire
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OpenGL games which make excessive use of wglMakeCurrent are not compatible with ReShade (it shows itself in an infinite loading loop). I spend hours figuring out the best way to manage the effect runtime for OpenGL and at some point I had to make some cuts, because whenever I changed something it started working in those few games that do, but at the same time broke a lot more, bigger OpenGL games (like Wolfenstein, RAGE, ...).
Cheers, crosire =)
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