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UT2015(UE4) and reshade (1.0)
- Skinner
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Any idea's?
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 243]
D:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:(197): BackBuffer->GetResource() has 0 refs, expected 1
KERNELBASE.dll {0x00007ffeade5a1c8} + 0 bytes
UE4-Core-Win64-Test.dll {0x00007ffe82711167} + 0 bytes
UE4-Core-Win64-Test.dll {0x00007ffe826d42f8} + 0 bytes
UE4-Core-Win64-Test.dll {0x00007ffe826c28b8} + 0 bytes
UE4-D3D11RHI-Win64-Test.dll {0x00007ffe81224f84} + 0 bytes
UE4-D3D11RHI-Win64-Test.dll {0x00007ffe81223703} + 0 bytes
UE4-RHI-Win64-Test.dll {0x00007ffe89051a35} + 0 bytes
UE4-SlateRHIRenderer-Win64-Test.dll {0x00007ffe8119a314} + 0 bytes
UE4-SlateRHIRenderer-Win64-Test.dll {0x00007ffe811aed49} + 0 bytes
UE4-SlateCore-Win64-Test.dll {0x00007ffe808e2494} + 0 bytes
UE4-Engine-Win64-Test.dll {0x00007ffe819a36ab} + 0 bytes
UE4-Engine-Win64-Test.dll {0x00007ffe814407d7} + 0 bytes
UE4-MoviePlayer-Win64-Test.dll {0x00007ffe9f9b8657} + 0 bytes
UE4-Win64-Test.exe {0x00007ff74698dd02} + 0 bytes
UE4-Win64-Test.exe {0x00007ff746985cec} + 0 bytes
UE4-Win64-Test.exe {0x00007ff746985d3a} + 0 bytes
UE4-Win64-Test.exe {0x00007ff74698e2c9} + 0 bytes
UE4-Win64-Test.exe {0x00007ff74698e7fd} + 0 bytes
KERNEL32.DLL {0x00007ffeafb22d92} + 0 bytes
ntdll.dll {0x00007ffeb0949f64} + 0 bytes
ntdll.dll {0x00007ffeb0949f64} + 0 bytes
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- crosire
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- Skinner
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Oh. Did they change that again ... There is a workaround for UE4 built-in into ReShade already, but it looks like I need to modify that one a little for the most recent version.
Its is the same source as mentioned in this topic?
reshade.me/forum/troubleshooting/309-sol...real-tournament-2015 ?
Would be nice if you have the time to solve it. But if they change it on every build, it's allmost impossible to keep up everytime.
Well single player UE4-games can be declined for updating when a version works, but to play UT2015 man has to update.
Thanx for the heading up

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- crosire
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Its is the same source as mentioned in this topic?Yes, exactly. I'll take a look at it again.
reshade.me/forum/troubleshooting/309-sol...real-tournament-2015 ?
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- polyneutron
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Personally, I tried to compile/ build UT from its Source Code, but I couldn't get DoF working, even if I deleted the afore-mentioned (*in another thread) lines in D3D11Viewport.cpp - there's no depth buffer access whatsoever.

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- crosire
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- polyneutron
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Depth access has nothing to do with this. This is about a crash problem.
With all the respect, sorry for bringing it up again, but does it mean that nothing can be done there? Nothing at all?
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- crosire
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- crosire
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- Constantine PC
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Same error as mentioned so whatever work around that worked before seems to be broken now.
EDIT: Further testing. This crash does not happen in fullscreen borderless. It occurs in fullscreen and windowed.
IDK why fullscreen borderless works and the others don't.
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- aufkrawall
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reshade.me/forum/troubleshooting/1425-re...le-demo?limitstart=0
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- Wicked Sick
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