As i already in the in the compatibility thread the game is working fine with Reshade in general but with no Depth Buffer Access. I am posting the trace log Crosire for maybe it is possible to figure it out, though i think maybe Reshade grabbing the wrong depth candidate. Also the game does not seem to use Hardware MSAA only some Post Processing type.
Judging from the log the game never creates a candidate ReShade sees fitting for its detection algorithm. The only one it finds is the default one, which thus is the one used.
ReShades depth-detection algorithm isn't perfect yet, there's still field for improvement: it fails to grab a depthbuffer in a good amount of titles because of that (see the compatibility list). Afterall it's an highly complex piece to accomplish as there is no standard way of using depth and basically every game does it different.