0.11.1 behaves the same way as 0.10.0 did, but doesn't crash when starting a game.
I get this screen corruption in every game i try, even DX9, when ReShade.fx is in the folder. Tracelog
BTW, i've managed to get GeDoSaTo working with WC3 using ReShade Shaders and AA apply, but downsampling is kinda broken - the image is blurred even using nearest scaling, which shouldn't happen. Does ReShade itself use any kind of scaling ?
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This is no corruption, this is exactly what is supposed to happen with the default ReShade shader. That version is for shader developers =):
It demonstrates a simple texture-blur and the right side of the screen shows the depthbuffer contents.
I encourage you to download the ReShade + SweetFX package instead, which has a bunch of nice shaders to play round with included.