Street Fighter V uses UE4 which currently has a compatibility problem with ReShade as I understood it.
(Some type of protection that requires a workaround as to not have the injection blocked I think it was, was working for a couple of UE4 versions actually but then broke again in newer builds of the engine and games using said newer builds.)
EDIT: A new version of ReShade (And the shader pack and the Mediator utility for managing configurations easier.) is in the works but there's no ETA yet.
(They'll probably announce version 1.1 or what it might be called when it's closer to release ready or how to say.)
Last edit: 8 years 5 months ago by JBeckman.
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