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TOPIC: Togglekey problem

Togglekey problem 1 year 1 month ago #1

Yes I figured out how to configure the Togglekey, anyways the problem is that it inconsistently toggles the shader on and off:

As you can see it cycles randomly through 5 different states, often completely ignoring my press of the toggle button. For example:

Framework Enabled
Framework Disabled
SMAA Enabled
SMAA Disabled
Framework Enabled
Framework Enabled (It toggles, but the wrong message is showing)
SMAA Enabled
SMAA Disabled
SMAA Enabled
SMAA Disabled
Framework Enabled
Framework Disabled
Framework Enabled
Framework Disabled
SMAA Enabled
SMAA Disabled

etc. it's just so inconsistent! The toggle key was redefined to VK_Pause because VK_Scroll involves the Scrolllock key and I don't want to toggle the LED light on my keyboard.
Last Edit: 1 year 1 month ago by Nicholas Steel.
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Togglekey problem 1 year 1 month ago #2

A similar issue happens with Darksiders II. The toggle key is ignored seemingly more than 50% of the time it is pressed, and the only messages I see when it works, indicate that the Frame Work is either toggled on or off. There is no message about the SweetFX/SMAA shader being toggled. The OSD text also doesn't change in appearance during the toggling which indicates that the SMAA shader isn't being applied.

The shader compiles successfully. I have a standard 101 US keyboard that uses a PS/2 connector. Windows 10 x64.
Last Edit: 1 year 1 month ago by Nicholas Steel.
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Togglekey problem 1 year 1 month ago #3

  • crosire
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RFX_ToggleKey is "VK_PAUSE" and SMAA_ToggleKey is "RFX_ToggleKey"?
Cheers, crosire =)
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Togglekey problem 1 year 1 month ago #4

Yes, and the case is correct for them.
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Togglekey problem 6 months 2 weeks ago #5

crosire wrote:
RFX_ToggleKey is "VK_PAUSE" and SMAA_ToggleKey is "RFX_ToggleKey"?
Still an issue with ReShade v2.0.3.1120 and it's not just the one game I mentioned in the original topic that is plagued by this issue, it also happens with DarkSiders II (Dunno about Deathinitive Edition)
Last Edit: 6 months 2 weeks ago by Nicholas Steel.
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