Welcome, Guest.
Username: Password: Remember me

TOPIC: Star Wars Force Unleashed crashes after a while

Star Wars Force Unleashed crashes after a while 2 years 10 months ago #1

Using the latest ReShade framework Star Wars: The Force Unleashed Ultimate Sith Edition crashes after only a few seconds in the main menu, sometimes it's almost instantly when the menu loads.

I've tried(and didn't work):
  • Running as Admin
  • Disabling Steam Overlay
  • Not using the 60 FPS .exe
  • Either with or without the intro movies, if they are enabled they'll play normally only for the game to crash upon reaching the menu as mentioned above, if they are disabled as soon as the game loads the menu it'll crash after a short while.
  • Running with or without the launcher
Here's the crash dump, I should mention that the loading screen will show up just fine, it only crashes upon reaching the main menu.
Also, the crash dump shows that "The thread tried to read from or write to a virtual address for which it does not have the appropriate access", if that's of any help.

UPDATE:
It seems the crash only occurs when I force 16x AF with the Nvidia driver (Nvidia Inspector), but using both ReShade and driver tweaks has always worked well on other games, seems like this one doesn't like it so much.

False alert, it did crash the next time I tried running it.
Likes to reinvent the wheel.

My shaders repository: www.github.com/luluco250/FXShaders
Last Edit: 2 years 10 months ago by luluco250.
The administrator has disabled public write access.

Star Wars Force Unleashed crashes after a while 2 years 10 months ago #2

No problems in other games?
Cheers, crosire =)
The administrator has disabled public write access.

Star Wars Force Unleashed crashes after a while 2 years 10 months ago #3

Not at all, using the same ReShade version with Sims 3 works perfectly.
Likes to reinvent the wheel.

My shaders repository: www.github.com/luluco250/FXShaders
The administrator has disabled public write access.

Star Wars Force Unleashed crashes after a while 2 years 10 months ago #4

Do they use the same rendering API (D3D9/10/11/OpenGL)? So to rule out a API-specific problem.
Cheers, crosire =)
The administrator has disabled public write access.