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TOPIC: Mechwarrior Online crashing

Mechwarrior Online crashing 1 year 3 days ago #1

So game crashes every time i exit it via menu with version 1.0 of Reshade and SwFx 2.0 (the one that I'm currently using). And with new Reshade 1.1 it crashes when a map loads inside the game (so this new version of Reshade is totally unusable). What logs/files can I provide to possibly help solve this issue? I have directX redistributable installed..
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Mechwarrior Online crashing 11 months 2 weeks ago #2

bump :( problem still exists
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Mechwarrior Online crashing 11 months 1 week ago #3

Here is what adds to the logfile after i press exit button in game and game crashes:
28/12/2015 01:43:14:502 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE140, 1, 16)' ...
28/12/2015 01:43:14:502 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE100, 1, 16)' ...
28/12/2015 01:43:17:761 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE160, 1, 16)' ...
28/12/2015 01:43:17:761 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE110, 1, 16)' ...
28/12/2015 01:43:17:818 [09960] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(000000001B3DCEB0, FALSE, 0000000000000000)' ...
28/12/2015 01:43:17:818 [09960] | INFO | Destroyed effect environment on runtime 000000001B32EF10.
28/12/2015 01:43:17:818 [09960] | WARN | Reference count for 'IDXGIDevice1' object 000000001B1F4900 is inconsistent: 4204 vs 0.
28/12/2015 01:43:17:818 [09960] | WARN | Reference count for 'ID3D11Device' object 0000000000464BF0 is inconsistent: 4203 vs 0.
28/12/2015 01:43:17:819 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE170, 1, 16)' ...
28/12/2015 01:43:17:819 [09728] | INFO | Redirecting 'RegisterRawInputDevices(000007FEE75AE160, 1, 16)' ...
Last Edit: 11 months 1 week ago by thething.
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Mechwarrior Online crashing 10 months 2 weeks ago #4

Hello?
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Mechwarrior Online crashing 10 months 14 hours ago #5

Isn't this supposed to be Troubleshooting?
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