[SOLVED] Darwinia, multiple OpenGL contexts, breakage
- Solra Bizna
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8 years 3 months ago #1
by Solra Bizna
Darwinia, multiple OpenGL contexts, breakage was created by Solra Bizna
My fiancee has deuteranopia, and I've been using ReShade to help her play games that would otherwise be intolerable for her. Darwinia, as a game made entirely out of reds, greens, and yellows, is a pretty bad offender. But when I set up ReShade with it, I find that the prosthetic shader works only for a few seconds, then ceases to work.
The log is extremely repetitive, and largely consists of hundreds of kilobytes of this back and forth between contexts 00010001 and 00010000:
I'm not sure what to make of this. I tried taking a look at Darwinia's code to see what it's actually doing, but it's UPX'd, and manually unpacking that is more effort than I'd like to expend right now. I can provide the full log if necessary, but it really does almost only consist of... that.
The log is extremely repetitive, and largely consists of hundreds of kilobytes of this back and forth between contexts 00010001 and 00010000:
Warning: Spoiler!
13/12/2015 19:59:55:784 [28040] | INFO | Redirecting 'wglMakeCurrent(6B0137F0, 00010001)' ...
13/12/2015 19:59:55:784 [28040] | INFO | > Cleaning up runtime 0B3EA7C8 ...
13/12/2015 19:59:55:784 [28040] | INFO | Destroyed runtime environment on runtime 0B3EA7C8.
13/12/2015 19:59:55:785 [28040] | INFO | > Using shared OpenGL context 00010000.
13/12/2015 19:59:55:787 [28040] | INFO | > Switched to new runtime 0B3EA7C8.
13/12/2015 19:59:55:787 [28040] | INFO | Redirecting 'wglMakeCurrent(6B0137F0, 00010000)' ...
13/12/2015 19:59:55:787 [28040] | INFO | > Cleaning up runtime 0B3EA7C8 ...
13/12/2015 19:59:55:790 [28040] | INFO | > Switched to new runtime 0B3EA7C8.
13/12/2015 19:59:55:814 [28040] | INFO | Resizing runtime 0B3EA7C8 on device context 6B0137F0 to 1918x1078 ...
13/12/2015 19:59:55:818 [28040] | INFO | Recreated runtime environment on runtime 0B3EA7C8.
13/12/2015 19:59:55:820 [28040] | INFO | Redirecting 'wglMakeCurrent(6B0137F0, 00010001)' ...
13/12/2015 19:59:55:820 [28040] | INFO | > Cleaning up runtime 0B3EA7C8 ...
I'm not sure what to make of this. I tried taking a look at Darwinia's code to see what it's actually doing, but it's UPX'd, and manually unpacking that is more effort than I'd like to expend right now. I can provide the full log if necessary, but it really does almost only consist of... that.
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- Solra Bizna
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8 years 3 months ago - 8 years 3 months ago #2
by Solra Bizna
Replied by Solra Bizna on topic Darwinia, multiple OpenGL contexts, breakage
Worth mentioning: It works fine on my machine, no matter what I do.
Edit: Ugh. "AMD Gaming Evolved" had managed to get installed without either of us noticing, and was causing the breakage. After we uninstalled it, the problem disappeared.
Edit 2: Since the original report is moot, this thread should probably be deleted. I'd delete it myself if I could.
Edit: Ugh. "AMD Gaming Evolved" had managed to get installed without either of us noticing, and was causing the breakage. After we uninstalled it, the problem disappeared.
Edit 2: Since the original report is moot, this thread should probably be deleted. I'd delete it myself if I could.
Last edit: 8 years 3 months ago by Solra Bizna.
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- crosire
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8 years 3 months ago - 8 years 3 months ago #3
by crosire
Replied by crosire on topic Darwinia, multiple OpenGL contexts, breakage
Glad to hear you got it sorted out! I'll mark it as solved for future reference.
Last edit: 8 years 3 months ago by crosire.
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