[SOLVED] Darwinia, multiple OpenGL contexts, breakage

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6 years 11 months ago #1 by Solra Bizna Darwinia, multiple OpenGL contexts, breakage was created by Solra Bizna
My fiancee has deuteranopia, and I've been using ReShade to help her play games that would otherwise be intolerable for her. Darwinia, as a game made entirely out of reds, greens, and yellows, is a pretty bad offender. But when I set up ReShade with it, I find that the prosthetic shader works only for a few seconds, then ceases to work.

The log is extremely repetitive, and largely consists of hundreds of kilobytes of this back and forth between contexts 00010001 and 00010000:

Warning: Spoiler!


I'm not sure what to make of this. I tried taking a look at Darwinia's code to see what it's actually doing, but it's UPX'd, and manually unpacking that is more effort than I'd like to expend right now. I can provide the full log if necessary, but it really does almost only consist of... that.

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6 years 11 months ago - 6 years 11 months ago #2 by Solra Bizna Replied by Solra Bizna on topic Darwinia, multiple OpenGL contexts, breakage
Worth mentioning: It works fine on my machine, no matter what I do.

Edit: Ugh. "AMD Gaming Evolved" had managed to get installed without either of us noticing, and was causing the breakage. After we uninstalled it, the problem disappeared.

Edit 2: Since the original report is moot, this thread should probably be deleted. I'd delete it myself if I could.
Last edit: 6 years 11 months ago by Solra Bizna.

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6 years 11 months ago - 6 years 11 months ago #3 by crosire Replied by crosire on topic Darwinia, multiple OpenGL contexts, breakage
Glad to hear you got it sorted out! =) I'll mark it as solved for future reference.
Last edit: 6 years 11 months ago by crosire.

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