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TOPIC: Crashes on fullscreen [Reshade 1.1.0]

Crashes on fullscreen [Reshade 1.1.0] 10 months 2 weeks ago #1

Hi,
Whenever I try to use fullscreeen + reshade with AMD GPU the game instantly stops responding and then crashes. But it works perfectly on windows mode with AMD GPU.
When using intel gpu reshade works in both full screen and windows mode.

Hope someone can help me fix this problem. If you need more info let me know :)

Games that I tried fullscreen
-Titan Quest IT d3d9.dll (directx 9)
-Sleeping Dogs dxgi.dll (directx 11)

PC Hardware
- CPU Intel i5 4200U
- GPU AMD HD 8750M 2GB DDR3 + Intel HD4400
- 4GB DDR3L RAM

PC Software
-Windows 10 64bit
-AMD Driver Crimson Edition 16.1 (Same thing happens with driver 15.12)
-Intel HD Graphics family v21.19.15.4300
-SweetFX 2.0 (Preview 8 | ReShade 1.1.0)
Last Edit: 10 months 2 weeks ago by xpz24.
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Crashes on fullscreen [Reshade 1.1.0] 10 months 6 days ago #2

  • MrBeer
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it has something to do with the laptops that was 2 video cards in them.
Just got a msi GE62-6QD and it does that for me to.
Last Edit: 10 months 6 days ago by MrBeer.
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Crashes on fullscreen [Reshade 1.1.0] 10 months 5 days ago #3

  • MrBeer
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02/02/2016 21:36:08:169 [05688] | INFO | Initializing crosire's ReShade version '1.1.0.963' built on '2015-11-07 11:58:17' loaded from "D:\Games\Steam\steamapps\common\Call of Duty Black Ops III\dxgi.dll" to "D:\Games\Steam\steamapps\common\Call of Duty Black Ops III\blackops3.exe" ...
02/02/2016 21:36:08:276 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
02/02/2016 21:36:08:276 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:276 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
02/02/2016 21:36:08:277 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:277 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
02/02/2016 21:36:08:277 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:277 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
02/02/2016 21:36:08:278 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:278 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
02/02/2016 21:36:08:278 [05688] | INFO | > Libraries loaded.
02/02/2016 21:36:08:279 [05688] | INFO | > Found 2 match(es). Installing ...
02/02/2016 21:36:08:333 [05688] | INFO | > Installed 2 hook(s).
02/02/2016 21:36:08:333 [05688] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
02/02/2016 21:36:08:333 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:333 [05688] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
02/02/2016 21:36:08:333 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:333 [05688] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
02/02/2016 21:36:08:365 [05688] | INFO | > Delayed.
02/02/2016 21:36:08:365 [05688] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
02/02/2016 21:36:08:365 [05688] | INFO | > Libraries loaded.
02/02/2016 21:36:08:384 [05688] | INFO | > Found 5 match(es). Installing ...
02/02/2016 21:36:08:516 [05688] | INFO | > Installed 5 hook(s).
02/02/2016 21:36:08:516 [05688] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
02/02/2016 21:36:08:516 [05688] | INFO | > Libraries loaded.
02/02/2016 21:36:08:520 [05688] | INFO | > Found 8 match(es). Installing ...
02/02/2016 21:36:08:726 [05688] | INFO | > Installed 8 hook(s).
02/02/2016 21:36:08:726 [05688] | INFO | Initialized.
02/02/2016 21:36:15:804 [05688] | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
02/02/2016 21:36:15:805 [05688] | INFO | > Found 7 match(es). Installing ...
02/02/2016 21:36:15:805 [05688] | INFO | > Installed 7 hook(s).
02/02/2016 21:36:21:356 [05688] | INFO | Redirecting 'RegisterClassExA(000000000014FC40)' ...
02/02/2016 21:36:21:356 [05688] | INFO | > Adding 'CS_OWNDC' window class style flag to 'CoDBlackOps'.
02/02/2016 21:36:21:356 [05688] | INFO | Redirecting 'RegisterClassExA(000000000014FC40)' ...
02/02/2016 21:36:21:356 [05688] | INFO | > Adding 'CS_OWNDC' window class style flag to 'CoDBlackOpsInputs'.
02/02/2016 21:36:24:074 [05688] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000000014F658)' ...
02/02/2016 21:36:24:079 [05688] | INFO | Redirecting 'D3D11CreateDevice(0000000004026430, 0, 0000000000000000, 0, 0000000141BE9E20, 1, 7, 000000000014F668, 000000000014F674, 000000000014F660)' ...
02/02/2016 21:36:24:079 [05688] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02/02/2016 21:36:24:079 [05688] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000004026430, 0, 0000000000000000, 0, 0000000141BE9E20, 1, 7, 0000000000000000, 0000000000000000, 000000000014F668, 000000000014F674, 000000000014F660)' ...
02/02/2016 21:36:24:874 [07224] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000000004031340, 0000000003FDF450, 000000000014F9E0, 000000014CF8CF68)' ...
02/02/2016 21:36:24:879 [07224] | INFO | Recreated runtime environment on runtime 0000000004155230.
02/02/2016 21:36:24:882 [07224] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(0000000003FE0D50, TRUE, 000000004EDCA770)' ...
02/02/2016 21:36:25:066 [07224] | INFO | Redirecting 'D3D11CreateDevice(0000000054090C30, 0, 0000000000000000, 0x80, 000000004F1DF450, 1, 7, 000000004F1DF458, 0000000000000000, 0000000000000000)' ...
02/02/2016 21:36:25:066 [07224] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02/02/2016 21:36:25:066 [07224] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000054090C30, 0, 0000000000000000, 0x80, 000000004F1DF450, 1, 7, 0000000000000000, 0000000000000000, 000000004F1DF458, 0000000000000000, 0000000000000000)' ...
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Crashes on fullscreen [Reshade 1.1.0] 10 months 3 days ago #4

So can this be fixed? or is there an alternative way to get SMAA?
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