[SOLVED] Neverwinter Nights 1 - OpenGL 32-Bit

  • Posts: 3
5 years 5 months ago - 5 years 5 months ago #1 by OldTimeRadio
No greeting, overlay, or anything to indicate that ReShade is working- except for the log file.
Version 13.2 + SweetFX

Log file:
Warning: Spoiler! [ Click to expand ]

Please Log in or Create an account to join the conversation.

  • Posts: 3740
5 years 5 months ago #2 by crosire
Found and fixed in the next version.
Game uses "wglSwapLayerBuffers" for presenting, but I was only looking at "wglSwapBuffers" and "wglSwapMultipleBuffers" up until now.
The following user(s) said Thank You: OldTimeRadio

Please Log in or Create an account to join the conversation.

  • Posts: 3
5 years 5 months ago #3 by OldTimeRadio
Thank you for your hard work, Crosire! I look forward to checking out the fix in the next version!

Please Log in or Create an account to join the conversation.

  • Posts: 28
5 years 5 months ago #4 by tybalitea
oh thanks can't wait to see that, this game could look gorgeous

Please Log in or Create an account to join the conversation.

  • Posts: 3740
5 years 5 months ago #5 by crosire
Should work now as of 0.14.0.
The following user(s) said Thank You: OldTimeRadio

Please Log in or Create an account to join the conversation.

  • Posts: 3
5 years 5 months ago #6 by OldTimeRadio
It appears to work just fine, Crosire! Thank you again!

Please Log in or Create an account to join the conversation.