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TOPIC: [SOLVED] Star Wars: Knights of the Old Republic framerate

Star Wars: Knights of the Old Republic 1 year 10 months ago #1

  • SunBroDave
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v0.13.2 opengl32.dll 32bit hooks into the game successfully, and the effects are applied, but the fps drops to like 2 fps. In-game AA disabled.

Here's the log:
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Last Edit: 1 year 10 months ago by SunBroDave.
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Star Wars: Knights of the Old Republic 1 year 10 months ago #2

  • robgrab
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In my experience most of the OpenGL based Star Wars games take a huge performance hit using ReShade with MasterEffect Reborn (Jedi Academy being the worst offender). On the bright side Marty says he's rewriting ME and we can expect a big bump in performance by optimizing his code. It will only get better with time.
Last Edit: 1 year 10 months ago by robgrab.
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Star Wars: Knights of the Old Republic 1 year 10 months ago #3

The massive framerate hit to 2fps is actually very specific. If you have any lens flare effect (except gaussion anamorphic) activated the framerate dies. Raymarch AO also drops it to 2fps. This happens with these effects in every opengl game I have tried.

Other than lens flares and RMAO, I haven't noticed this problem with any of the other effects in RE.


Witanlore: Dreamtime
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Star Wars: Knights of the Old Republic 1 year 10 months ago #4

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wow good call vfxninjaeditor, raymarch was the culprit. works perfectly with that turned off
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