[SOLVED] 2.0 crashes Dying Light and Battlefield 4

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6 years 8 months ago #1 by aufkrawall 2.0 crashes Dying Light and Battlefield 4 was created by aufkrawall
Hello crosire,
thanks for version 2.0!

Some games like Dying Light or Battlefield 4 unfortunately crash at startup with the new version. Any overlays were disabled.

Log for Dying Light:

06/03/2016 01:02:53:941 [04152] | INFO | Initializing crosire's ReShade version '2.0.0.1085' built on '2016-03-05 17:05:03' loaded from "C:\Program Files (x86)\Steam\steamapps\common\Dying Light\DevTools\dxgi.dll" to "C:\Program Files (x86)\Steam\steamapps\common\Dying Light\DevTools\DyingLightPlayer.exe" ...
06/03/2016 01:02:53:962 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 01:02:53:962 [04152] | INFO | > Delayed.
06/03/2016 01:02:53:962 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 01:02:53:962 [04152] | INFO | > Libraries loaded.
06/03/2016 01:02:53:962 [04152] | INFO | > Found 9 match(es). Installing ...
06/03/2016 01:02:54:010 [04152] | INFO | > Installed 9 hook(s).
06/03/2016 01:02:54:011 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/03/2016 01:02:54:011 [04152] | INFO | > Delayed.
06/03/2016 01:02:54:011 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/03/2016 01:02:54:011 [04152] | INFO | > Delayed.
06/03/2016 01:02:54:011 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/03/2016 01:02:54:011 [04152] | INFO | > Libraries loaded.
06/03/2016 01:02:54:011 [04152] | INFO | > Found 2 match(es). Installing ...
06/03/2016 01:02:54:022 [04152] | INFO | > Installed 2 hook(s).
06/03/2016 01:02:54:022 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06/03/2016 01:02:54:022 [04152] | INFO | > Delayed.
06/03/2016 01:02:54:022 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 01:02:54:022 [04152] | INFO | > Delayed.
06/03/2016 01:02:54:022 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 01:02:54:022 [04152] | INFO | > Delayed.
06/03/2016 01:02:54:022 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/03/2016 01:02:54:022 [04152] | INFO | > Libraries loaded.
06/03/2016 01:02:54:023 [04152] | INFO | > Found 5 match(es). Installing ...
06/03/2016 01:02:54:049 [04152] | INFO | > Installed 5 hook(s).
06/03/2016 01:02:54:049 [04152] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/03/2016 01:02:54:049 [04152] | INFO | > Libraries loaded.
06/03/2016 01:02:54:049 [04152] | INFO | > Found 4 match(es). Installing ...
06/03/2016 01:02:54:070 [04152] | INFO | > Installed 4 hook(s).
06/03/2016 01:02:54:070 [04152] | INFO | Initialized.
06/03/2016 01:02:54:071 [04152] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000000014DF90)' ...
06/03/2016 01:02:54:071 [04152] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 01:02:54:071 [04152] | INFO | > Found 7 match(es). Installing ...
06/03/2016 01:02:54:071 [04152] | INFO | > Installed 7 hook(s).
06/03/2016 01:02:54:072 [04152] | INFO | Redirecting 'D3D11CreateDevice(00000000067D8F30, 0, 0000000000000000, 0, 000000000014DFA8, 1, 7, 00007FFAE6946AA0, 00007FFAE694355C, 00007FFAE6946AA8)' ...
06/03/2016 01:02:54:072 [04152] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
06/03/2016 01:02:54:072 [04152] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000067D8F30, 0, 0000000000000000, 0, 000000000014DFA8, 1, 7, 0000000000000000, 0000000000000000, 00007FFAE6946AA0, 00007FFAE694355C, 00007FFAE6946AA8)' ...
06/03/2016 01:02:54:130 [04152] | INFO | Redirecting 'RegisterClassExA(000000000014E180)' ...
06/03/2016 01:02:54:134 [04152] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(00000000067DA020, 0000000006830E50, 00007FFAE6946A00, 00007FFAE6946AC0)' ...
06/03/2016 01:02:54:134 [04152] | INFO | Starting input capture for window 00000000002D06CE ...
06/03/2016 01:02:54:136 [04152] | INFO | Recreated runtime environment on runtime 0000000006BB9550.
06/03/2016 01:02:54:136 [04152] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(0000000006BB8BD0, TRUE, 0000000000000000)' ...
06/03/2016 01:02:54:301 [04152] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(0000000006BB8BD0, 0, 2560, 1440, 0, 0x2)' ...
06/03/2016 01:02:54:301 [04152] | INFO | Destroyed runtime environment on runtime 0000000006BB9550.
06/03/2016 01:02:54:303 [04152] | WARN | > 'IDXGISwapChain::ResizeBuffers' failed with 'DXGI_ERROR_INVALID_CALL'!
06/03/2016 01:02:54:303 [04152] | INFO | Recreated runtime environment on runtime 0000000006BB9550.
06/03/2016 01:02:54:304 [04152] | INFO | Exiting ...
06/03/2016 01:02:54:304 [04152] | INFO | Uninstalling 35 hook(s) ...
06/03/2016 01:02:54:421 [04152] | INFO | Exited.



Battlefield 4:

06/03/2016 01:06:46:653 [05920] | INFO | Initializing crosire's ReShade version '2.0.0.1085' built on '2016-03-05 17:05:03' loaded from "C:\Program Files (x86)\Origin Games\Battlefield 4\dxgi.dll" to "C:\Program Files (x86)\Origin Games\Battlefield 4\bf4.exe" ...
06/03/2016 01:06:46:676 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 01:06:46:676 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:676 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 01:06:46:676 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:676 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/03/2016 01:06:46:676 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:677 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/03/2016 01:06:46:677 [05920] | INFO | > Libraries loaded.
06/03/2016 01:06:46:677 [05920] | INFO | > Found 5 match(es). Installing ...
06/03/2016 01:06:46:705 [05920] | INFO | > Installed 5 hook(s).
06/03/2016 01:06:46:705 [05920] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/03/2016 01:06:46:706 [05920] | INFO | > Delayed.
06/03/2016 01:06:46:706 [05920] | INFO | Initialized.
06/03/2016 01:06:46:706 [05920] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
06/03/2016 01:06:46:706 [05920] | INFO | > Found 2 match(es). Installing ...
06/03/2016 01:06:46:717 [05920] | INFO | > Installed 2 hook(s).
06/03/2016 01:06:46:719 [05920] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\ws2_32.dll" (Just loaded via 'LoadLibraryA("WS2_32.dll")') ...
06/03/2016 01:06:46:719 [05920] | INFO | > Found 4 match(es). Installing ...
06/03/2016 01:06:46:742 [05920] | INFO | > Installed 4 hook(s).
06/03/2016 01:06:47:029 [05920] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 01:06:47:029 [05920] | INFO | > Found 7 match(es). Installing ...
06/03/2016 01:06:47:029 [05920] | INFO | > Installed 7 hook(s).
06/03/2016 01:06:51:785 [05232] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000073596120)' ...
06/03/2016 01:06:51:793 [05920] | INFO | Redirecting 'RegisterClassExA(000000000014F0F0)' ...
06/03/2016 01:06:51:793 [05920] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Battlefield 4'.
06/03/2016 01:06:51:857 [05232] | INFO | Redirecting 'RegisterRawInputDevices(000000006AACF8F0, 1, 16)' ...
06/03/2016 01:06:51:857 [05232] | INFO | Redirecting 'D3D11CreateDevice(00000000024E8FD0, 0, 0000000000000000, 0x80, 000000006AACF6F0, 1, 7, 000000006AACF6E8, 000000006AACF6E0, 000000006AACF6F8)' ...
06/03/2016 01:06:51:857 [05232] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
06/03/2016 01:06:51:857 [05232] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000024E8FD0, 0, 0000000000000000, 0x80, 000000006AACF6F0, 1, 7, 0000000000000000, 0000000000000000, 000000006AACF6E8, 000000006AACF6E0, 000000006AACF6F8)' ...
06/03/2016 01:06:51:878 [05232] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(000000000252ED90, 00000000024F1760, 000000006AACF7F0, 0000000073599AA0)' ...
06/03/2016 01:06:51:879 [05232] | INFO | Starting input capture for window 0000000000090D54 ...
06/03/2016 01:06:51:880 [05232] | INFO | Recreated runtime environment on runtime 00000000789B9470.
06/03/2016 01:06:59:415 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EC80, 1, 16)' ...
06/03/2016 01:06:59:415 [05920] | INFO | Starting raw input capture for window 0000000000090D54 ...
06/03/2016 01:06:59:415 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EAD0, 1, 16)' ...
06/03/2016 01:06:59:417 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014DEC0, 1, 16)' ...
06/03/2016 01:06:59:418 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014DD10, 1, 16)' ...
06/03/2016 01:06:59:443 [01344] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(00000000024F3010, 3, 2560, 1440, 28, 0x2)' ...
06/03/2016 01:06:59:443 [01344] | INFO | Destroyed runtime environment on runtime 00000000789B9470.
06/03/2016 01:06:59:443 [01344] | WARN | > 'IDXGISwapChain::ResizeBuffers' failed with 'DXGI_ERROR_INVALID_CALL'!
06/03/2016 01:06:59:444 [01344] | INFO | Recreated runtime environment on runtime 00000000789B9470.
06/03/2016 01:07:02:872 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014ED00, 1, 16)' ...
06/03/2016 01:07:02:873 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EB30, 1, 16)' ...
06/03/2016 01:07:04:013 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EC80, 1, 16)' ...
06/03/2016 01:07:04:013 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EAD0, 1, 16)' ...
06/03/2016 01:07:04:385 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014ED00, 1, 16)' ...
06/03/2016 01:07:04:385 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EB30, 1, 16)' ...
06/03/2016 01:07:12:053 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EC80, 1, 16)' ...
06/03/2016 01:07:12:053 [05920] | INFO | Redirecting 'RegisterRawInputDevices(000000000014EAD0, 1, 16)' ...


File Attachment:


But some good news as well: Talos Principle doesn't crash anymore with DX11 when closing. :)

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6 years 8 months ago - 6 years 8 months ago #2 by MonarchX Replied by MonarchX on topic 2.0 crashes Dying Light and Battlefield 4
Same here! 2.0 also crashes Grim Fandango - Remastered (OpenGL32.dll). Here are the log files for BF4, Dying Light (Enhanced Edition), and Grim Fandango - Remastered:
BF4 - dl.dropboxusercontent.com/u/93831976/Oth...20BF4%20-%20DXGI.log
Dying Light - Enhanced Edition - dl.dropboxusercontent.com/u/93831976/Oth...Light%20-%20DXGI.log
Grim Fandango - Remastered - dl.dropboxusercontent.com/u/93831976/Oth...o%20-%20OpenGL32.log

Another issue is that I can't get South Park - The Stick of Truth to work with ANY ReShade versions. No logs are generated and I tried D3D9, OpenGL32, DXGI, for both 32bit and 64bit versions. None of those creates any log files...

I also noticed that ReShade64.dll uses a newer xxxxx 185 file version while ReShade32.dll uses a little bit older xxxxx 184 file version.
Last edit: 6 years 8 months ago by MonarchX.

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6 years 8 months ago #3 by crosire Replied by crosire on topic 2.0 crashes Dying Light and Battlefield 4
Fixed in 2.0.1.

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6 years 8 months ago - 6 years 8 months ago #4 by MonarchX Replied by MonarchX on topic 2.0 crashes Dying Light and Battlefield 4
Sehr Danke!
Last edit: 6 years 8 months ago by MonarchX.

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6 years 8 months ago #5 by aufkrawall Replied by aufkrawall on topic 2.0 crashes Dying Light and Battlefield 4
Outsh. :silly:
Yep, thanks for the quick fix.

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