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TOPIC: [SOLVED] GTA VC, III, CS:GO issues

GTA VC, III, CS:GO issues 1 year 11 months ago #1

  • fuze
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Hello everyone, I believe I am posting this in a correct thread (if not, move my post to the right one). So, here's the problem:

Lets start with CS:GO (Counter Strike:Global Offensive), when I installed ReShade to the main folder and used Marty's ME with DOF enabled, the effect didn't show up, so I saw that there was an "bin" folder, and then I installed it there. The effect now worked but not like it was supposed, the whole DOF was applyed to the whole image without any depth registered, it also happens with depthbuffer effect.

The problem with GTA VC and GTA III is when I install the ReShade to the main folder and when I try to run the game it gives me an error and the whole game crashes.

Screenshot of the error: i.imgur.com/iKKWSFN.png (Same for both GTA games)

Log from d3d8.log from both GTA games:
GTA VC: pastebin.com/hr0NtSf3
GTA III: pastebin.com/TwG7VmDn

Hope you guys can help me, regards.
Last Edit: 1 year 11 months ago by fuze.
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GTA VC, III, CS:GO issues 1 year 11 months ago #2

  • crosire
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CS:GO is a multiplayer game, so ReShade automaticly disables depth access to prevent unfair exploitation. That's why you won't get DOF to work correctly here =)

The GTA error is a bug I was not yet able to figure out, had a similar crash in another D3D8 game before, but even after hours of debugging that I came to nowhere yet. I'll keep searching though. Thanks for reporting!
Cheers, crosire =)
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GTA VC, III, CS:GO issues 1 year 11 months ago #3

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Thanks, about CS:GO, I am not using it for playing but only for offline demo replaying for my video editing purposes, so if you could figure out how to fix it I (and my fellow editors) would be really greatful, becouse with deptbuffer map we could make cool thing like DOF and fog, I made an example but with NFS UG2 becouse it was fully compatible with ReShade:
Last Edit: 1 year 11 months ago by fuze.
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GTA VC, III, CS:GO issues 1 year 11 months ago #4

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Is there any network activity while playing CS:GO "offline"? You can check that by adding "#pragma reshade statistics" anywhere in the shader and look if the new stats window in the upper right corner that pops up the next time you start the game shows any changes at the "Network" field.
I won't be able to get depth access working if there is, because that's how ReShade detects multiplayer (with a few extra tests to make sure it works for singleplayer games who do need an online connection). But if there isn't please check how the depthbuffer looks like (with SweetFX press the multiply key on your numpad, with MasterEffect there is an option in the shader to visualize depth). Does it contain anything, is it fully black, or fully white? Also would be great if you can enable trace logging (change the logfile extension to ".tracelog") and post the parts where it says something like "Adding depthstencil ..." and "Switching to depthstencil ..."
Cheers, crosire =)
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GTA VC, III, CS:GO issues 1 year 11 months ago #5

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I went ingame to test those with your DepthVisualization.fx and here are the results: i.imgur.com/pQ4nJfb.jpg and here is the whole tracelog file: pastebin.com/kuXsyDpY and when I press spacebar to enable the depthbuffer it shows me a completely white image. Hope this helps :)
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GTA VC, III, CS:GO issues 1 year 11 months ago #6

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Does the playback actually contain 3D data or is it a simple video capture?
I see ReShade detects two possible depthbuffers and decides to use the first one, maybe it decides wrong here, because the first one seems to be empty (which is why you get a white screen).
Cheers, crosire =)
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GTA VC, III, CS:GO issues 1 year 11 months ago #7

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Yes, the playback contains 3D data, you can even switch from the player and fly around the map.
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GTA VC, III, CS:GO issues 1 year 11 months ago #8

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I was able to hotfix the GTA crashes. Should work starting with 0.11.2.
Cheers, crosire =)
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