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TOPIC: Question about depthbuffer

Question about depthbuffer 8 months 3 weeks ago #1

  • Kleio420
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What would cause reshade to think msaa is being applied to a games depth buffer (unity game) but the game devs have said its not using any form of msaa on anything , and is there anything i could do on my end to figure out a way around it or rule out some possible issues causing it.
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Question about depthbuffer 8 months 3 weeks ago #2

  • crosire
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Kleio420 wrote:
What would cause reshade to think msaa is being applied to a games depth buffer
Does it say so in the log file?
Cheers, crosire =)
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Question about depthbuffer 8 months 3 weeks ago #3

  • Kleio420
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crosire wrote:
Kleio420 wrote:
What would cause reshade to think msaa is being applied to a games depth buffer
Does it say so in the log file?
yea log file says so , but the game dev says its not being used which is whats confusing to me
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Question about depthbuffer 8 months 3 weeks ago #4

  • crosire
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If the log file says so, then it's enabled. Even if the game developers didn't do that intentionally. Unity enables 2x MSAA by default on quality level "Beautful" and higher, you have to disable it explicitly (see docs.unity3d.com/Manual/class-QualitySettings.html).
Cheers, crosire =)
Last Edit: 8 months 3 weeks ago by crosire.
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