ReShade 2.0.1.f4 Issues (96% solved by 2.0.2f1)

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6 years 6 months ago - 6 years 6 months ago #1 by FierySwordswoman ReShade 2.0.1.f4 Issues (96% solved by 2.0.2f1) was created by FierySwordswoman
All of these games worked flawlessly in Reshade 1.1.0 and it's Mediator.
[strike]
The logs are from 2.0.1f1, but the exact same effects for each happened with f2, f3, and f4, so they've a 92% chance to still be completely valid.[/strike]

Star Wars Battlefront 2: [strike]Crash.[/strike] Fixed as of 2.0.2f1.
[strike]-Uses 32-bit d3d9.dll Other games use 32-bit dx9 as well, and they work fine.
-Crashes on launch.
-GPU Control Panel settings make no difference (Anisotropic 8x, FXAA On)
Heres the d3d9.log:[/strike]

06/03/2016 18:21:59:756 [09004] | INFO | Initializing crosire's ReShade version '2.0.1.1086' built on '2016-03-06 14:35:25' loaded from "C:\Games\Steam\steamapps\common\Star Wars Battlefront II\GameData\d3d9.dll" to "C:\Games\Steam\steamapps\common\Star Wars Battlefront II\GameData\BattlefrontII.exe" ...
06/03/2016 18:21:59:800 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 18:21:59:800 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:800 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 18:21:59:800 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:800 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/03/2016 18:21:59:800 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:800 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/03/2016 18:21:59:801 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:801 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/03/2016 18:21:59:801 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:801 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06/03/2016 18:21:59:801 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:801 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 18:21:59:801 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:802 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 18:21:59:802 [09004] | INFO | > Delayed.
06/03/2016 18:21:59:802 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/03/2016 18:21:59:802 [09004] | INFO | > Libraries loaded.
06/03/2016 18:21:59:802 [09004] | INFO | > Found 5 match(es). Installing ...
06/03/2016 18:21:59:858 [09004] | INFO | > Installed 5 hook(s).
06/03/2016 18:21:59:858 [09004] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/03/2016 18:21:59:858 [09004] | INFO | > Libraries loaded.
06/03/2016 18:21:59:858 [09004] | INFO | > Found 4 match(es). Installing ...
06/03/2016 18:21:59:903 [09004] | INFO | > Installed 4 hook(s).
06/03/2016 18:21:59:903 [09004] | INFO | Initialized.
06/03/2016 18:22:00:145 [09004] | INFO | Redirecting 'RegisterClassA(0244FCBC)' ...
06/03/2016 18:22:00:148 [09004] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 18:22:00:148 [09004] | INFO | > Found 9 match(es). Installing ...
06/03/2016 18:22:00:148 [09004] | INFO | > Installed 9 hook(s).
06/03/2016 18:22:00:244 [09004] | INFO | Redirecting 'RegisterRawInputDevices(6ECE60D0, 1, 12)' ...
06/03/2016 18:22:00:245 [09004] | INFO | Redirecting 'RegisterRawInputDevices(6ECE60AC, 1, 12)' ...
06/03/2016 18:22:00:245 [09004] | INFO | Starting raw input capture for window 165E04FA ...
06/03/2016 18:22:10:309 [09004] | INFO | Redirecting 'Direct3DCreate9(32)' ...
06/03/2016 18:22:10:334 [09004] | INFO | Redirecting 'IDirect3D9::CreateDevice(05ED8E20, 0, 1, 005806C0, 0x40, 0244EDDC, 0244EDD0)' ...
06/03/2016 18:22:10:369 [09004] | INFO | Starting input capture for window 005806C0 ...
06/03/2016 18:22:10:372 [09004] | INFO | Recreated runtime environment on runtime 0F68F648.
06/03/2016 18:22:10:373 [09004] | INFO | Destroyed runtime environment on runtime 0F68F648.
06/03/2016 18:22:10:382 [09004] | INFO | Redirecting 'IDirect3D9::CreateDevice(05ED8E20, 0, 1, 005806C0, 0x40, 0244EDDC, 0244EDD0)' ...
06/03/2016 18:22:10:382 [09004] | WARN | > Multisampling is enabled. This is not compatible with depthbuffer access, which was therefore disabled.
06/03/2016 18:22:10:401 [09004] | INFO | Recreated runtime environment on runtime 0F740C60.
06/03/2016 18:22:10:401 [09004] | INFO | Destroyed runtime environment on runtime 0F740C60.
06/03/2016 18:22:10:430 [09004] | INFO | Redirecting 'IDirect3D9::CreateDevice(05ED8E20, 0, 1, 005806C0, 0x40, 01D70C54, 01D79200)' ...
06/03/2016 18:22:10:449 [09004] | INFO | Recreated runtime environment on runtime 0F5A31C8.
06/03/2016 18:22:10:505 [09004] | INFO | Redirecting 'IDirect3DDevice9::Reset(0F5614B8, 01D70C54)' ...
06/03/2016 18:22:10:505 [09004] | INFO | Destroyed runtime environment on runtime 0F5A31C8.
06/03/2016 18:22:11:038 [09004] | INFO | Recreated runtime environment on runtime 0F5A31C8.
06/03/2016 18:22:11:451 [09004] | INFO | Exiting ...
06/03/2016 18:22:11:451 [09004] | INFO | Uninstalling 23 hook(s) ...
06/03/2016 18:22:11:586 [09004] | INFO | Exited.


Minecraft: [strike]Crash.[/strike] Fixed as of 2.0.2f1.
[strike]-Uses 64-bit opengl32.dll (only game)
-Crashes on launch.
-GPU Control Panel settings make no difference (Anisotropic 8x, FXAA On)
Heres the opengl32.log: [/strike]

06/03/2016 18:26:25:880 [01140] | INFO | Initializing crosire's ReShade version '2.0.1.1087' built on '2016-03-06 14:37:37' loaded from "C:\Games\Minecraft\runtime\jre-x64\1.8.0_25\bin\OPENGL32.dll" to "C:\Games\Minecraft\runtime\jre-x64\1.8.0_25\bin\javaw.exe" ...
06/03/2016 18:26:25:926 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 18:26:25:926 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:926 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 18:26:25:926 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:927 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/03/2016 18:26:25:927 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:927 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/03/2016 18:26:25:927 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:927 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/03/2016 18:26:25:927 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:927 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06/03/2016 18:26:25:927 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:927 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 18:26:25:928 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:928 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 18:26:25:928 [01140] | INFO | > Delayed.
06/03/2016 18:26:25:928 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/03/2016 18:26:25:928 [01140] | INFO | > Libraries loaded.
06/03/2016 18:26:25:928 [01140] | INFO | > Found 5 match(es). Installing ...
06/03/2016 18:26:25:983 [01140] | INFO | > Installed 5 hook(s).
06/03/2016 18:26:25:983 [01140] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/03/2016 18:26:25:983 [01140] | INFO | > Libraries loaded.
06/03/2016 18:26:25:983 [01140] | INFO | > Found 4 match(es). Installing ...
06/03/2016 18:26:26:027 [01140] | INFO | > Installed 4 hook(s).
06/03/2016 18:26:26:028 [01140] | INFO | Initialized.
06/03/2016 18:26:27:330 [01140] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 18:26:27:330 [01140] | INFO | > Found 360 match(es). Installing ...
06/03/2016 18:26:27:330 [01140] | INFO | > Installed 360 hook(s).
06/03/2016 18:26:27:391 [01140] | INFO | Redirecting 'wglChoosePixelFormat(FFFFFFFF9F011E2B, 00000000034FE7B8)' ...
06/03/2016 18:26:27:494 [01140] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFF9F011E2B, 7, 00000000034FEBB0)' ...
06/03/2016 18:26:27:530 [01140] | INFO | Redirecting 'wglCreateContext(FFFFFFFF9F011E2B)' ...
06/03/2016 18:26:27:531 [01140] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF9F011E2B, 0000000000010000)' ...
06/03/2016 18:26:27:905 [01140] | INFO | Starting input capture for window 00000000007C0804 ...
06/03/2016 18:26:27:905 [01140] | INFO | > Switched to new runtime 000000001E5CEBE0.
06/03/2016 18:26:28:020 [01140] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
06/03/2016 18:26:28:020 [01140] | INFO | > Cleaning up runtime 000000001E5CEBE0 ...
06/03/2016 18:26:28:020 [01140] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF9F011E2B, 0000000000010000)' ...
06/03/2016 18:26:28:024 [01140] | INFO | > Switched to new runtime 000000001E5CEBE0.
06/03/2016 18:26:28:283 [01140] | INFO | Resizing runtime 000000001E5CEBE0 on device context FFFFFFFF9F011E2B to 1916x1053 ...
06/03/2016 18:26:28:294 [01140] | INFO | Recreated runtime environment on runtime 000000001E5CEBE0.
06/03/2016 18:26:28:294 [01140] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF9F011E2B, 0000000000010000)' ...
06/03/2016 18:26:28:569 [01140] | INFO | Exiting ...
06/03/2016 18:26:28:569 [01140] | INFO | Uninstalling 421 hook(s) ...
06/03/2016 18:26:29:200 [01140] | INFO | Exited.


Warcraft III: Doesn't Load Profile. -Almost completely solved as of 2.0.2f1.
-Uses 32-bit d3d8.dll (only game)
-Loads fine, but gives "Preprocessor warning: Could not find application profile, switching to default" Profile set up no different from working ones.
-Has 2 exe files used interchangably depending on what maps are to be played. Nirvana.exe, Frozen Throne.exe. This goes 3 ways:
1) Setting the profile to Nirvana.exe allows it to load the profile, but for only Nirvana (they're in the same folder).
2) Setting the profile to Frozen Throne.exe allows neither of them to load the profile.
3) Setting 2 different profiles, one for each, doesn't fix the issue.
-GPU Control Panel settings make no difference (Anisotropic 8x, FXAA On, MSAA 2x)
-EDIT: This is probably because 'Frozen Throne.exe' has a space in it. I cannot change it to 'FrozenThrone.exe' because that'll break my CD Key bound to it. Adding quote marks around the file path for the ProfilePath variable in the Profile.cfg does nothing.
2.0.2f1: Everything works fine, but the same "Preprocessor warning: Could not find application profile, switching to default" error still appears despite shaders being applied. Using method 3 listed above (setting two separate profiles for the different exe files).
Heres the d3d8.log for Frozen Throne.exe profile, launching Frozen Throne.exe:

06/03/2016 18:35:01:504 [07376] | INFO | Initializing crosire's ReShade version '2.0.1.1086' built on '2016-03-06 14:35:25' loaded from "c:\games\warcraft iii\d3d8.dll" to "c:\games\warcraft iii\war3.exe" ...
06/03/2016 18:35:01:550 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 18:35:01:550 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:550 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/03/2016 18:35:01:550 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:550 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:551 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:551 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:551 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:551 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Delayed.
06/03/2016 18:35:01:551 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/03/2016 18:35:01:551 [07376] | INFO | > Libraries loaded.
06/03/2016 18:35:01:552 [07376] | INFO | > Found 360 match(es). Installing ...
06/03/2016 18:35:05:703 [07376] | INFO | > Installed 360 hook(s).
06/03/2016 18:35:05:703 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/03/2016 18:35:05:703 [07376] | INFO | > Libraries loaded.
06/03/2016 18:35:05:704 [07376] | INFO | > Found 5 match(es). Installing ...
06/03/2016 18:35:05:762 [07376] | INFO | > Installed 5 hook(s).
06/03/2016 18:35:05:762 [07376] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/03/2016 18:35:05:762 [07376] | INFO | > Libraries loaded.
06/03/2016 18:35:05:762 [07376] | INFO | > Found 4 match(es). Installing ...
06/03/2016 18:35:05:809 [07376] | INFO | > Installed 4 hook(s).
06/03/2016 18:35:05:809 [07376] | INFO | Initialized.
06/03/2016 18:35:05:809 [07376] | INFO | Redirecting 'Direct3DCreate8(220)' ...
06/03/2016 18:35:05:809 [07376] | INFO | > Passing on to 'Direct3DCreate9':
06/03/2016 18:35:05:811 [07376] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" (Just loaded via 'LoadLibraryA("d3d9.dll")') ...
06/03/2016 18:35:05:811 [07376] | INFO | > Found 9 match(es). Installing ...
06/03/2016 18:35:05:915 [07376] | INFO | > Installed 9 hook(s).
06/03/2016 18:35:05:916 [07376] | INFO | Redirecting 'Direct3DCreate9(32)' ...
06/03/2016 18:35:05:918 [07376] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/03/2016 18:35:05:918 [07376] | INFO | > Found 1 match(es). Installing ...
06/03/2016 18:35:05:918 [07376] | INFO | > Installed 1 hook(s).
06/03/2016 18:35:05:932 [07376] | INFO | Redirecting 'IDirect3D8::CreateDevice(0088B188, 0, 1, 00430766, 66, 0019F844, 045B061C)' ...
06/03/2016 18:35:05:932 [07376] | INFO | Redirecting 'IDirect3D9::CreateDevice(008789C0, 0, 1, 00430766, 0x42, 0019F784, 0019F778)' ...
06/03/2016 18:35:06:505 [07376] | INFO | Starting input capture for window 00430766 ...
06/03/2016 18:35:06:508 [07376] | INFO | Recreated runtime environment on runtime 06D0BAE0.
06/03/2016 18:35:06:538 [07376] | INFO | Loading effect from "C:\Games\ReShade 2.0.1f\ReShade.fx" ...
06/03/2016 18:35:07:944 [07376] | WARN | > Successfully compiled effect with warnings:

C:\Games\ReShade 2.0.1f\ReShade.fx(10, 2): preprocessor warning: Could not find application profile, falling back to default


06/03/2016 18:35:08:020 [07376] | INFO | > Resizing image data for texture 'texNoise' from 1920x1080 to 1280x720 ...
06/03/2016 18:35:10:726 [07376] | WARN | Reference count for 'IDirect3DDevice8' object 06C452C0 (24) is inconsistent.
06/03/2016 18:35:10:726 [07376] | WARN | Reference count for 'IDirect3DDevice8' object 06C452C0 (23) is inconsistent.
06/03/2016 18:35:10:726 [07376] | INFO | Destroyed runtime environment on runtime 06D0BAE0.
06/03/2016 18:35:11:239 [07376] | INFO | Exiting ...
06/03/2016 18:35:11:239 [07376] | INFO | Uninstalling 384 hook(s) ...
06/03/2016 18:35:15:830 [07376] | INFO | Exited.


-I am willing to perform 'test' suggestions. I will update this thread with the results.
-I've not double-checked, but I'm 90% sure none of the games (working or not) have any compatibility settings in place.
-Games that work just as fine in 2.0.1 as 1.1.0:
Legend of Zelda: Twilight Princess on the Dolphin Emulator: 64-bit dxgi.dll (actually works better)
Battlefield 4: 64-bit dxgi.dll
Grand Theft Auto V: 64-bit dxgi.dll
Crypt of the NecroDancer: 32-bit d3d9.dll
Hyrule: Total War 32-bit d3d9.dll

-Untested:
Danganronpa: Trigger Happy Havoc

System Specs:

Windows 10, latest update
An after-market GTX 560 TI 1GB, Driver version 362 (Latest as of March 1st)
i5 2400 @4x3.1 GHZ. Stock cooler.
8GB DDR3
A shameful 'in-a-prebuilt' motherboard that won't boot with anything newer than PCI-E 2.0
ALPEN 2 DAC & AMP with latest drivers/ASIO
G602 mouse.
Some random HP membrane keyboard that came with my PC. Estimated Value: $5
Some high-end 27" 1080p monitor that has literally perfect color. I have no idea what it's serial is.
PC 350 SE headphones to go with the ALPEN 2. Well, it's actually the other way around, but you get the idea.
Some after-market 600 watt power supply with no 80+ certification to go with the after-market 560 ti.
Shameful 'in-a-prebuilt' case.
Literally no case fans, so I took off the right side-paneling to keep the 560 ti from hitting 100*C.
You now know more about my life than you need to.



It seems as though this has kinda turned into a 'here's all of MY problems' thread, but that's okay. I guess. Maybe some light will shine through the chaos?

[strike]Here's my copy of 1.1.0.[/strike]
[strike]It'll be up as long as these 2.0 issues are present or I am asked to take it down by someone of authority.[/strike]
These issues are no longer present or game-breaking; therefore the link has been removed.
Last edit: 6 years 6 months ago by FierySwordswoman.
The following user(s) said Thank You: luluco250

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6 years 6 months ago #2 by Tidias Replied by Tidias on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)
Getting a similar crash on skyforge ( or least what looks like it) as what you have with Star Wars Battlefront 2.

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6 years 6 months ago - 6 years 6 months ago #3 by MonarchX Replied by MonarchX on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)
Grim Fandango - Remastered crashes on startup with ReShade 2.00 and 2.01f1, but worked fine with ReShade 1.1.0 using either 1.1.0 DLL files or 1.2.0 (non-related Beta) DLL files.

Grim Fandango - Remastered - OpenGL32 ReShade 2.01f1 Log (Game Crashes):
07/03/2016 17:46:06:446 [04556] | INFO | Initializing crosire's ReShade version '2.0.1.1086' built on '2016-03-06 14:35:25' loaded from "E:\Game Files\Grim Fandango - Remastered\Game Install\OPENGL32.dll" to "E:\Game Files\Grim Fandango - Remastered\Game Install\GrimFandango.exe" ...
07/03/2016 17:46:06:459 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
07/03/2016 17:46:06:459 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:459 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
07/03/2016 17:46:06:459 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:459 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
07/03/2016 17:46:06:459 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:460 [04556] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
07/03/2016 17:46:06:460 [04556] | INFO | > Libraries loaded.
07/03/2016 17:46:06:460 [04556] | INFO | > Found 5 match(es). Installing ...
07/03/2016 17:46:06:476 [04556] | INFO | > Installed 5 hook(s).
07/03/2016 17:46:06:476 [04556] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
07/03/2016 17:46:06:476 [04556] | INFO | > Delayed.
07/03/2016 17:46:06:476 [04556] | INFO | Initialized.
07/03/2016 17:46:06:477 [04556] | INFO | Redirecting 'RegisterClassW(0018F510)' ...
07/03/2016 17:46:06:477 [04556] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDL_app'.
07/03/2016 17:46:06:477 [04556] | INFO | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
07/03/2016 17:46:06:478 [04556] | INFO | > Found 360 match(es). Installing ...
07/03/2016 17:46:06:478 [04556] | INFO | > Installed 360 hook(s).
07/03/2016 17:46:06:483 [04556] | INFO | Redirecting 'wglChoosePixelFormat(770110CB, 0018F4B0)' ...
07/03/2016 17:46:06:534 [04556] | INFO | Redirecting 'wglSetPixelFormat(770110CB, 9, 0018F4B0)' ...
07/03/2016 17:46:06:534 [04556] | INFO | Redirecting 'wglCreateContext(770110CB)' ...
07/03/2016 17:46:06:534 [04556] | INFO | Redirecting 'wglMakeCurrent(770110CB, 00010000)' ...
07/03/2016 17:46:06:627 [04556] | INFO | Starting input capture for window 00130376 ...
07/03/2016 17:46:06:627 [04556] | INFO | > Switched to new runtime 081569C0.
07/03/2016 17:46:06:640 [04556] | INFO | Redirecting 'wglMakeCurrent(770110CB, 00000000)' ...
07/03/2016 17:46:06:640 [04556] | INFO | > Cleaning up runtime 081569C0 ...
07/03/2016 17:46:06:640 [04556] | INFO | Redirecting 'wglDeleteContext(00010000)' ...
07/03/2016 17:46:06:641 [04556] | INFO | Redirecting 'wglChoosePixelFormat(B30110CB, 0018F348)' ...
07/03/2016 17:46:06:642 [04556] | INFO | Redirecting 'wglSetPixelFormat(B30110CB, 9, 0018F348)' ...
07/03/2016 17:46:06:643 [04556] | INFO | Redirecting 'wglCreateContext(B30110CB)' ...
07/03/2016 17:46:06:643 [04556] | INFO | Redirecting 'wglMakeCurrent(B30110CB, 00020000)' ...
07/03/2016 17:46:06:645 [04556] | INFO | Starting input capture for window 00140376 ...
07/03/2016 17:46:06:645 [04556] | INFO | > Switched to new runtime 08154DF8.
07/03/2016 17:46:06:645 [04556] | INFO | Redirecting 'wglChoosePixelFormatARB(B30110CB, 0018F3B8, 0018F38C, 1, 0018F344, 0018F334)' ...
07/03/2016 17:46:06:650 [04556] | INFO | Redirecting 'wglMakeCurrent(B30110CB, 00000000)' ...
07/03/2016 17:46:06:650 [04556] | INFO | > Cleaning up runtime 08154DF8 ...
07/03/2016 17:46:06:650 [04556] | INFO | Redirecting 'wglDeleteContext(00020000)' ...
07/03/2016 17:46:06:650 [04556] | INFO | Redirecting 'wglSetPixelFormat(830111E0, 9, 0018F390)' ...
07/03/2016 17:46:06:651 [04556] | INFO | Redirecting 'wglCreateContext(830111E0)' ...
07/03/2016 17:46:06:651 [04556] | INFO | Redirecting 'wglMakeCurrent(830111E0, 00030000)' ...
07/03/2016 17:46:06:653 [04556] | INFO | Starting input capture for window 000C022A ...
07/03/2016 17:46:06:653 [04556] | INFO | > Switched to new runtime 0394A2A8.
07/03/2016 17:46:06:657 [04556] | INFO | Redirecting 'wglCreateContextAttribsARB(830111E0, 00000000, 0018F538)' ...
07/03/2016 17:46:06:657 [04556] | WARN | > Replacing requested version with 4.3 ...
07/03/2016 17:46:06:657 [04556] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
07/03/2016 17:46:06:657 [04556] | INFO | > Cleaning up runtime 0394A2A8 ...
07/03/2016 17:46:06:657 [04556] | INFO | Redirecting 'wglDeleteContext(00030000)' ...
07/03/2016 17:46:06:657 [04556] | INFO | Redirecting 'wglMakeCurrent(830111E0, 00010001)' ...
07/03/2016 17:46:06:659 [04556] | INFO | > Switched to new runtime 0394A2A8.
07/03/2016 17:46:06:785 [04556] | INFO | Resizing runtime 0394A2A8 on device context 830111E0 to 1920x1080 ...
07/03/2016 17:46:06:790 [04556] | INFO | Recreated runtime environment on runtime 0394A2A8.


Grim Fandango - Remastered - OpenGL32 ReShade 1.1.0 (with either 1.1.0 or 1.2.0 DLL files) Log (Game Works):
07/03/2016 18:00:55:139 [01836] | INFO | Initializing crosire's ReShade version '1.2.0.984' built on '2015-12-23 15:07:05' loaded from "E:\Game Files\Grim Fandango - Remastered\Game Install\OPENGL32.dll" to "E:\Game Files\Grim Fandango - Remastered\Game Install\GrimFandango.exe" ...
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:151 [01836] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
07/03/2016 18:00:55:151 [01836] | INFO | > Libraries loaded.
07/03/2016 18:00:55:158 [01836] | INFO | > Found 5 match(es). Installing ...
07/03/2016 18:00:55:173 [01836] | INFO | > Installed 5 hook(s).
07/03/2016 18:00:55:173 [01836] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
07/03/2016 18:00:55:173 [01836] | INFO | > Delayed.
07/03/2016 18:00:55:173 [01836] | INFO | Initialized.
07/03/2016 18:00:55:174 [01836] | INFO | Redirecting 'RegisterClassW(0018F980)' ...
07/03/2016 18:00:55:174 [01836] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDL_app'.
07/03/2016 18:00:55:175 [01836] | INFO | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
07/03/2016 18:00:55:176 [01836] | INFO | > Found 360 match(es). Installing ...
07/03/2016 18:00:55:176 [01836] | INFO | > Installed 360 hook(s).
07/03/2016 18:00:55:182 [01836] | INFO | Redirecting 'wglChoosePixelFormat(51010CD2, 0018F920)' ...
07/03/2016 18:00:55:234 [01836] | INFO | Redirecting 'wglSetPixelFormat(51010CD2, 9, 0018F920)' ...
07/03/2016 18:00:55:234 [01836] | INFO | Redirecting 'wglCreateContext(51010CD2)' ...
07/03/2016 18:00:55:235 [01836] | INFO | Redirecting 'wglMakeCurrent(51010CD2, 00010000)' ...
07/03/2016 18:00:55:326 [01836] | INFO | > Switched to new runtime 080F40D0.
07/03/2016 18:00:55:338 [01836] | INFO | Redirecting 'wglMakeCurrent(51010CD2, 00000000)' ...
07/03/2016 18:00:55:338 [01836] | INFO | > Cleaning up runtime 080F40D0 ...
07/03/2016 18:00:55:338 [01836] | INFO | Redirecting 'wglDeleteContext(00010000)' ...
07/03/2016 18:00:55:339 [01836] | INFO | Redirecting 'wglChoosePixelFormat(98010CD2, 0018F7B8)' ...
07/03/2016 18:00:55:341 [01836] | INFO | Redirecting 'wglSetPixelFormat(98010CD2, 9, 0018F7B8)' ...
07/03/2016 18:00:55:341 [01836] | INFO | Redirecting 'wglCreateContext(98010CD2)' ...
07/03/2016 18:00:55:341 [01836] | INFO | Redirecting 'wglMakeCurrent(98010CD2, 00020000)' ...
07/03/2016 18:00:55:343 [01836] | INFO | > Switched to new runtime 080F9A18.
07/03/2016 18:00:55:343 [01836] | INFO | Redirecting 'wglChoosePixelFormatARB(98010CD2, 0018F828, 0018F7FC, 1, 0018F7B4, 0018F7A4)' ...
07/03/2016 18:00:55:348 [01836] | INFO | Redirecting 'wglMakeCurrent(98010CD2, 00000000)' ...
07/03/2016 18:00:55:348 [01836] | INFO | > Cleaning up runtime 080F9A18 ...
07/03/2016 18:00:55:348 [01836] | INFO | Redirecting 'wglDeleteContext(00020000)' ...
07/03/2016 18:00:55:349 [01836] | INFO | Redirecting 'wglSetPixelFormat(4F011024, 9, 0018F800)' ...
07/03/2016 18:00:55:349 [01836] | INFO | Redirecting 'wglCreateContext(4F011024)' ...
07/03/2016 18:00:55:349 [01836] | INFO | Redirecting 'wglMakeCurrent(4F011024, 00030000)' ...
07/03/2016 18:00:55:352 [01836] | INFO | > Switched to new runtime 080EFA08.
07/03/2016 18:00:55:355 [01836] | INFO | Redirecting 'wglCreateContextAttribsARB(4F011024, 00000000, 0018F9A8)' ...
07/03/2016 18:00:55:355 [01836] | WARN | > Replacing requested version with 4.3 ...
07/03/2016 18:00:55:355 [01836] | INFO | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
07/03/2016 18:00:55:355 [01836] | INFO | > Cleaning up runtime 080EFA08 ...
07/03/2016 18:00:55:355 [01836] | INFO | Redirecting 'wglDeleteContext(00030000)' ...
07/03/2016 18:00:55:355 [01836] | INFO | Redirecting 'wglMakeCurrent(4F011024, 00010001)' ...
07/03/2016 18:00:55:357 [01836] | INFO | > Switched to new runtime 080EFA08.
07/03/2016 18:00:55:482 [01836] | INFO | Resizing runtime 080EFA08 on device context 4F011024 to 1920x1080 ...
07/03/2016 18:00:55:488 [01836] | INFO | Recreated runtime environment on runtime 080EFA08.
07/03/2016 18:00:55:525 [01836] | INFO | Loading effect from "E:\Game Files\Grim Fandango - Remastered\Game Install\ReShade.fx" ...
07/03/2016 18:00:55:571 [01836] | INFO | Redirecting 'RegisterClassW(0018F970)' ...
07/03/2016 18:00:55:571 [01836] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDLHelperWindowInputCatcher'.
07/03/2016 18:00:55:590 [02856] | INFO | Redirecting 'RegisterClassExW(0CF3FE78)' ...
07/03/2016 18:00:55:590 [02856] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Message'.
07/03/2016 18:00:55:810 [01836] | INFO | > Successfully compiled effect.
07/03/2016 18:00:57:756 [01836] | INFO | Redirecting 'wglMakeCurrent(4F011024, 00000000)' ...
07/03/2016 18:00:57:756 [01836] | INFO | > Cleaning up runtime 080EFA08 ...
07/03/2016 18:00:57:756 [01836] | INFO | Destroyed runtime environment on runtime 080EFA08.
07/03/2016 18:00:57:827 [01836] | INFO | Exiting ...
07/03/2016 18:00:57:827 [01836] | INFO | Uninstalling 416 hook(s) ...
07/03/2016 18:00:57:993 [01836] | INFO | Exited.
Last edit: 6 years 6 months ago by MonarchX.

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6 years 6 months ago #4 by AtraMors Replied by AtraMors on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)
Steam Overlay didn't working in Witcher 3 with 2.0.1f1

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6 years 6 months ago #5 by Goose Replied by Goose on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)
MSI Afterburner/ RTSS can no longer read FPS, project any stats as an OSD, nor take screenshots. :S

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6 years 6 months ago #6 by Goose Replied by Goose on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)
And then it turns out RTSS wants "Custom D3D support" turned off, as of the 1f2 release, if not 1f1 … :whistle:

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6 years 6 months ago - 6 years 6 months ago #7 by FierySwordswoman Replied by FierySwordswoman on topic ReShade 2.0.1f1: Troubleshooting (Multiple Games)

Goose wrote: MSI Afterburner/ RTSS can no longer read FPS, project any stats as an OSD, nor take screenshots. :S

.... Are you using MSI Afterburner 420? That's my version, and it works fine. No issues. MSI-A has only ever not worked on one particular game in my time, but because it's "that game" I'd be more surprised if it DID work.

EDIT: Also, you can edit posts; as in, don't double-up.
Last edit: 6 years 6 months ago by FierySwordswoman.

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6 years 6 months ago #8 by luluco250 Replied by luluco250 on topic ReShade 2.0.1f4 Troubleshooting (Multiple Games)
Man just when I decided to upgrade my preset in Minecraft.

Shouldn't have deleted the ReShade folder.

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6 years 6 months ago - 6 years 6 months ago #9 by FierySwordswoman Replied by FierySwordswoman on topic ReShade 2.0.1f4 Troubleshooting (Multiple Games)

luluco250 wrote: Man just when I decided to upgrade my preset in Minecraft.

Shouldn't have deleted the ReShade folder.

[strike]Here's 1.1.0.[/strike]
Last edit: 6 years 6 months ago by FierySwordswoman.

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6 years 6 months ago - 6 years 6 months ago #10 by crosire Replied by crosire on topic ReShade 2.0.1f4 Troubleshooting (Multiple Games)
At least the Grim Fandango and Minecraft crash should be fixed in the next update.
Last edit: 6 years 6 months ago by crosire.

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6 years 6 months ago #11 by FierySwordswoman Replied by FierySwordswoman on topic ReShade 2.0.1f4 Troubleshooting (Multiple Games)

crosire wrote: At least the Grim Fandango and Minecraft crash should be fixed in the next update.

Cool! I'll be sure to try it out and report back when the time comes (for the games in the OP).

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