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TOPIC: Metro 2033 Redux - A Small Problem

Metro 2033 Redux - A Small Problem 1 year 10 months ago #1

  • paxton676
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The game is 64 bit. I am using the latest Reshade 14.

The game works with Reshade. There is a very small problem though. You lose the ability to toggle the shaders on/off after the intro sequence. You can't toggle shaders at menu or in game.

I am calling it a small problem since the shaders still work all the way in game provided that you don't toggle them off during the intro.

here is the tracelog dropcanvas.com/4tviv
Last Edit: 1 year 10 months ago by paxton676.
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Metro 2033 Redux - A Small Problem 1 year 10 months ago #2

  • crosire
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The keyboard input handling isn't exactly good currently, need to improve that (would take a bit of rewriting though). Just polls the state of any key wanted every frame, which apparently doesn't always work so well.
Are you able to take screenshots or is that impossible too?
Cheers, crosire =)
Last Edit: 1 year 10 months ago by crosire.
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Metro 2033 Redux - A Small Problem 1 year 10 months ago #3

  • paxton676
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crosire wrote:
The keyboard input handling isn't exactly good currently, need to improve that (would take a bit of rewriting though). Just polls the state of any key wanted every frame, which apparently doesn't always work so well.
Are you able to take screenshots or is that impossible too?

Screenshots still work. The shader toggle does not.
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Metro 2033 Redux - A Small Problem 1 year 10 months ago #4

same here. screenshots work. toggling sweetfx does not.

i've tried this in Crysis 3. toggle works as well as screenshots but it apply's the post processing twice (causing the statistics to show 2 times and overlap each other). (im posting an other image showing depth toggle in my thread)
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