DA Inquisition Effects Not Showing In Game

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6 years 6 months ago - 6 years 6 months ago #1 by ruddyowls DA Inquisition Effects Not Showing In Game was created by ruddyowls
Hey guys. So after working through a week's worth of miscellaneous issues with a new computer build, I think my problem-solving skills are about shot. Maybe someone can help? I'm trying to use Reshade 1.1.0 with SweetFX 2.0 in Dragon Age: Inquisition, and while the game loads just fine and the "effects compiled successfully" message displays, the effects don't actually show up in-game (Well, if I squint really hard the image looks a tiny bit sharper and the text has some jagged spikes - but virtually no difference, despite hefty lumasharpen, hdr, et cetera effects enabled.)

I've used this exact same preset before with no problems on another computer. The only difference is that was on Windows 7, and this is on Windows 10. For what it's worth, here's the log generated last time I ran the game:

21/03/2016 22:32:07:250 [04384] | INFO  | Initializing crosire's ReShade version '1.1.0.963' built on '2015-11-07 11:58:17' loaded from "C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\dxgi.dll" to "C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\DragonAgeInquisition.exe" ...
21/03/2016 22:32:07:341 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
21/03/2016 22:32:07:341 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:341 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
21/03/2016 22:32:07:348 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:348 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
21/03/2016 22:32:07:348 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:348 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
21/03/2016 22:32:07:348 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:348 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
21/03/2016 22:32:07:348 [04384] | INFO  | > Libraries loaded.
21/03/2016 22:32:07:349 [04384] | INFO  | > Found 2 match(es). Installing ...
21/03/2016 22:32:07:388 [04384] | INFO  | > Installed 2 hook(s).
21/03/2016 22:32:07:388 [04384] | INFO  | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
21/03/2016 22:32:07:388 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:388 [04384] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
21/03/2016 22:32:07:389 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:389 [04384] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
21/03/2016 22:32:07:399 [04384] | INFO  | > Delayed.
21/03/2016 22:32:07:399 [04384] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
21/03/2016 22:32:07:400 [04384] | INFO  | > Libraries loaded.
21/03/2016 22:32:07:411 [04384] | INFO  | > Found 5 match(es). Installing ...
21/03/2016 22:32:07:512 [04384] | INFO  | > Installed 5 hook(s).
21/03/2016 22:32:07:512 [04384] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
21/03/2016 22:32:07:512 [04384] | INFO  | > Libraries loaded.
21/03/2016 22:32:07:514 [04384] | INFO  | > Found 8 match(es). Installing ...
21/03/2016 22:32:07:699 [04384] | INFO  | > Installed 8 hook(s).
21/03/2016 22:32:07:699 [04384] | INFO  | Initialized.
21/03/2016 22:32:08:386 [04384] | INFO  | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
21/03/2016 22:32:08:386 [04384] | INFO  | > Found 7 match(es). Installing ...
21/03/2016 22:32:08:386 [04384] | INFO  | > Installed 7 hook(s).
21/03/2016 22:32:09:405 [00624] | INFO  | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 00000000334D3B30)' ...
21/03/2016 22:32:09:437 [04384] | INFO  | Redirecting 'RegisterClassExW(000000000014C540)' ...
21/03/2016 22:32:09:437 [04384] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Dragon Age: Inquisition'.
21/03/2016 22:32:09:502 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBF8A0, 1, 16)' ...
21/03/2016 22:32:09:502 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBF7F0, 1, 16)' ...
21/03/2016 22:32:09:502 [00624] | INFO  | Redirecting 'D3D11CreateDevice(00000000006B0C80, 0, 0000000000000000, 0x80, 0000000032BBF6A0, 1, 7, 0000000032BBF698, 0000000032BBF690, 0000000032BBF6A8)' ...
21/03/2016 22:32:09:502 [00624] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
21/03/2016 22:32:09:502 [00624] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000006B0C80, 0, 0000000000000000, 0x80, 0000000032BBF6A0, 1, 7, 0000000000000000, 0000000000000000, 0000000032BBF698, 0000000032BBF690, 0000000032BBF6A8)' ...
21/03/2016 22:32:09:548 [00624] | INFO  | Redirecting 'IDXGIFactory::CreateSwapChain(00000000006CCD00, 000000000271C4A0, 0000000032BBF7A0, 00000000334D7140)' ...
21/03/2016 22:32:09:562 [00624] | INFO  | Recreated runtime environment on runtime 00000000346BE5A0.
21/03/2016 22:32:10:154 [03404] | INFO  | Redirecting 'IDXGISwapChain::ResizeBuffers(000000000271DB70, 3, 1440, 900, 28, 0x2)' ...
21/03/2016 22:32:10:154 [03404] | INFO  | Destroyed runtime environment on runtime 00000000346BE5A0.
21/03/2016 22:32:10:161 [03404] | INFO  | Recreated runtime environment on runtime 00000000346BE5A0.
21/03/2016 22:32:10:167 [03404] | INFO  | Redirecting 'IDXGISwapChain::SetFullscreenState(000000000271DB70, TRUE, 000000004B154AA0)' ...
21/03/2016 22:32:10:658 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBE360, 1, 16)' ...
21/03/2016 22:32:10:659 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBE270, 1, 16)' ...
21/03/2016 22:32:10:892 [03404] | INFO  | Loading effect from "C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\ReShade.fx" ...
21/03/2016 22:32:11:858 [03404] | INFO  | > Successfully compiled effect.
21/03/2016 22:32:13:636 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBA3A0, 1, 16)' ...
21/03/2016 22:32:13:696 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBA600, 1, 16)' ...
21/03/2016 22:32:35:237 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:32:35:253 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBA600, 1, 16)' ...
21/03/2016 22:32:46:215 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:32:50:709 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:38:45:486 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:38:46:837 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:39:33:663 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:39:51:853 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:39:53:299 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:40:09:454 [04384] | INFO  | Redirecting 'RegisterRawInputDevices(000000000014C240, 1, 16)' ...
21/03/2016 22:40:19:777 [03404] | INFO  | Redirecting 'IDXGISwapChain::SetFullscreenState(000000000271DB70, FALSE, 0000000000000000)' ...
21/03/2016 22:40:20:065 [00624] | INFO  | Destroyed runtime environment on runtime 00000000346BE5A0.
21/03/2016 22:40:20:066 [00624] | WARN  | Reference count for 'IDXGIDevice1' object 00000000027173B0 is inconsistent: 429, but expected 1.
21/03/2016 22:40:20:066 [00624] | WARN  | Reference count for 'ID3D11DeviceContext1' object 0000000002717080 is inconsistent: 1, but expected 0.
21/03/2016 22:40:20:066 [00624] | WARN  | Reference count for 'ID3D11Device1' object 000000000271C4A0 is inconsistent: 428, but expected 0.
21/03/2016 22:40:20:066 [00624] | INFO  | Redirecting 'RegisterRawInputDevices(0000000032BBFC18, 1, 16)' ...


Any idea what the problem might be? Is it something to do with Windows 10 specifically? Am I missing something simple? My DirectX Runtime is updated (previously, the game was crashing; one of those "issues" I've been working through) and I've tried running the game as administrator. I'm aware of issues with other overlays; I disabled Origin In-Game already. Additionally, I checked the settings file, and it said it "might have been blocked" because it came from another computer, but I unblocked it.
Last edit: 6 years 6 months ago by ruddyowls.

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6 years 6 months ago #2 by crosire Replied by crosire on topic DA Inquisition Effects Not Showing In Game
If it says compilation succeeded, then it's being applied. Enable some drastic effect like ASCII for verification.
The following user(s) said Thank You: ruddyowls

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6 years 6 months ago #3 by ruddyowls Replied by ruddyowls on topic DA Inquisition Effects Not Showing In Game
So I enabled ASCII as suggested just to see if maybe it'd show up and....nothing happened. Everything recompiled successfully, but no difference in the game. Screenshots for comparison:

Reshade Enabled, with ASCII (supposedly)


Reshade Disabled


Though obviously the difference is so negligible the screenshots could be reversed and I wouldn't even know.

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