Reshade and the mighty Farming Simulator 2015

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6 years 5 months ago - 6 years 5 months ago #1 by LouTenant Reshade and the mighty Farming Simulator 2015 was created by LouTenant
Hello, im working on a reshade preset for the Farming Simulator 2015 , everything went fine until I noticed that the image splits on the upper side of the screen. Its a little error i can work with but the real problem is that effects like Ambient Occlusion and Depth of Field getting deactivated ( or getting an error ?) when this happens. The problem appears only in a certain angle on the normal camera and is permanent in vehicles.

FS15 uses OpenGL32 btw. Im using the x64 client and ReShade 2.0.3f1,playing on 2560x1080. I54590K,GTX980,8Gbram

Heres an image of the problem :
File Attachment:


openGl.log
02/05/2016 17:24:13:945 [04404] | INFO | Initializing crosire's ReShade version '2.0.3.1121' built on '2016-04-03 19:21:12' loaded from "D:\Spiele\Steam\steamapps\common\Farming Simulator 15\x64\OPENGL32.dll" to "D:\Spiele\Steam\steamapps\common\Farming Simulator 15\x64\FarmingSimulator2015Game.exe" ...
02/05/2016 17:24:13:997 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
02/05/2016 17:24:13:997 [04404] | INFO | > Delayed.
02/05/2016 17:24:13:997 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
02/05/2016 17:24:13:997 [04404] | INFO | > Libraries loaded.
02/05/2016 17:24:13:997 [04404] | INFO | > Found 9 match(es). Installing ...
02/05/2016 17:24:14:111 [04404] | INFO | > Installed 9 hook(s).
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Delayed.
02/05/2016 17:24:14:111 [04404] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
02/05/2016 17:24:14:111 [04404] | INFO | > Libraries loaded.
02/05/2016 17:24:14:112 [04404] | INFO | > Found 5 match(es). Installing ...
02/05/2016 17:24:14:175 [04404] | INFO | > Installed 5 hook(s).
02/05/2016 17:24:14:175 [04404] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
02/05/2016 17:24:14:175 [04404] | INFO | > Libraries loaded.
02/05/2016 17:24:14:175 [04404] | INFO | > Found 8 match(es). Installing ...
02/05/2016 17:24:14:277 [04404] | INFO | > Installed 8 hook(s).
02/05/2016 17:24:14:277 [04404] | INFO | Initialized.
02/05/2016 17:24:14:677 [61288] | INFO | Installing delayed hooks for "C:\Windows\system32\opengl32.dll" ...
02/05/2016 17:24:14:677 [61288] | INFO | > Found 360 match(es). Installing ...
02/05/2016 17:24:14:677 [61288] | INFO | > Installed 360 hook(s).
02/05/2016 17:24:14:764 [04404] | INFO | Redirecting 'Direct3DCreate9(32)' ...
02/05/2016 17:24:14:770 [04404] | INFO | Redirecting 'RegisterClassW(000000000027ED10)' ...
02/05/2016 17:24:14:770 [04404] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SDL_app'.
02/05/2016 17:24:14:788 [04404] | INFO | Redirecting 'wglChoosePixelFormat(000000006F01232A, 000000000027E550)' ...
02/05/2016 17:24:14:870 [04404] | INFO | Redirecting 'wglSetPixelFormat(000000006F01232A, 9, 000000000027E550)' ...
02/05/2016 17:24:14:870 [04404] | INFO | Redirecting 'wglCreateContext(000000006F01232A)' ...
02/05/2016 17:24:14:870 [04404] | INFO | Redirecting 'wglMakeCurrent(000000006F01232A, 0000000000010000)' ...
02/05/2016 17:24:15:209 [04404] | INFO | Starting input capture for window 00000000000A0814 ...
02/05/2016 17:24:15:209 [04404] | INFO | > Switched to new runtime 000000000AB1C2E0.
02/05/2016 17:24:15:260 [04404] | INFO | Redirecting 'wglMakeCurrent(000000006F01232A, 0000000000000000)' ...
02/05/2016 17:24:15:260 [04404] | INFO | > Cleaning up runtime 000000000AB1C2E0 ...
02/05/2016 17:24:15:260 [04404] | INFO | Redirecting 'wglDeleteContext(0000000000010000)' ...
02/05/2016 17:24:15:260 [04404] | INFO | Redirecting 'wglChoosePixelFormat(FFFFFFFF9501232A, 000000000027E3B0)' ...
02/05/2016 17:24:15:261 [04404] | INFO | Redirecting 'wglSetPixelFormat(FFFFFFFF9501232A, 9, 000000000027E3B0)' ...
02/05/2016 17:24:15:261 [04404] | INFO | Redirecting 'wglCreateContext(FFFFFFFF9501232A)' ...
02/05/2016 17:24:15:261 [04404] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF9501232A, 0000000000020000)' ...
02/05/2016 17:24:15:263 [04404] | INFO | Starting input capture for window 00000000000B0814 ...
02/05/2016 17:24:15:264 [04404] | INFO | > Switched to new runtime 0000000009B46A70.
02/05/2016 17:24:15:264 [04404] | INFO | Redirecting 'wglChoosePixelFormatARB(FFFFFFFF9501232A, 000000000027E460, 000000000027E570, 1, 000000000027E410, 000000000027E428)' ...
02/05/2016 17:24:15:266 [04404] | INFO | Redirecting 'wglMakeCurrent(FFFFFFFF9501232A, 0000000000000000)' ...
02/05/2016 17:24:15:266 [04404] | INFO | > Cleaning up runtime 0000000009B46A70 ...
02/05/2016 17:24:15:266 [04404] | INFO | Redirecting 'wglDeleteContext(0000000000020000)' ...
02/05/2016 17:24:15:266 [04404] | INFO | Redirecting 'wglSetPixelFormat(0000000079011398, 57, 000000000027E430)' ...
02/05/2016 17:24:15:631 [04404] | INFO | Redirecting 'wglCreateContext(0000000079011398)' ...
02/05/2016 17:24:15:640 [04404] | INFO | Redirecting 'wglMakeCurrent(0000000079011398, 0000000000030000)' ...
02/05/2016 17:24:15:704 [04404] | INFO | Starting input capture for window 0000000000080802 ...
02/05/2016 17:24:15:704 [04404] | INFO | > Switched to new runtime 0000000009B43110.
02/05/2016 17:24:15:720 [04404] | INFO | Redirecting 'wglCreateContextAttribsARB(0000000079011398, 0000000000000000, 000000000027E650)' ...
02/05/2016 17:24:15:720 [04404] | WARN | > Replacing requested version with 4.3 ...
02/05/2016 17:24:15:724 [04404] | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
02/05/2016 17:24:15:724 [04404] | INFO | > Cleaning up runtime 0000000009B43110 ...
02/05/2016 17:24:15:724 [04404] | INFO | Redirecting 'wglDeleteContext(0000000000030000)' ...
02/05/2016 17:24:15:725 [04404] | INFO | Redirecting 'wglMakeCurrent(0000000079011398, 0000000000010001)' ...
02/05/2016 17:24:15:739 [04404] | INFO | Starting input capture for window 0000000000080802 ...
02/05/2016 17:24:15:740 [04404] | INFO | > Switched to new runtime 0000000009C1FFA0.
02/05/2016 17:24:15:906 [04404] | INFO | Resizing runtime 0000000009C1FFA0 on device context 0000000079011398 to 2560x1080 ...
02/05/2016 17:24:15:950 [04404] | INFO | Recreated runtime environment on runtime 0000000009C1FFA0.
02/05/2016 17:24:15:991 [04404] | INFO | Loading effect from "C:\Users\Nico\Desktop\ReShade 2.0.3f1\ReShade.fx" ...
02/05/2016 17:24:19:170 [04404] | INFO | > Successfully compiled effect.
02/05/2016 17:24:19:223 [04404] | INFO | > Resizing image data for texture 'texNoise' from 1920x1080 to 2560x1080 ...
02/05/2016 17:24:19:508 [04404] | INFO | > Resizing image data for texture 'lensDBTex' from 1024x576 to 1920x1080 ...
02/05/2016 17:24:21:100 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:21:100 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:22:033 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:22:034 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:22:781 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:22:781 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:24:144 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:24:24:144 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:32:578 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:32:580 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027ED60, 1, 16)' ...
02/05/2016 17:25:33:507 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:36:566 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027ED60, 1, 16)' ...
02/05/2016 17:25:41:354 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027ED60, 1, 16)' ...
02/05/2016 17:25:41:354 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027ED60, 1, 16)' ...
02/05/2016 17:25:42:396 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:42:396 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:42:935 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027E880, 1, 16)' ...
02/05/2016 17:25:52:246 [04404] | INFO | Redirecting 'RegisterRawInputDevices(000000000027F580, 1, 16)' ...
02/05/2016 17:25:52:372 [04404] | INFO | Redirecting 'wglMakeCurrent(0000000079011398, 0000000000000000)' ...
02/05/2016 17:25:52:372 [04404] | INFO | > Cleaning up runtime 0000000009C1FFA0 ...
02/05/2016 17:25:52:399 [04404] | INFO | Destroyed runtime environment on runtime 0000000009C1FFA0.
02/05/2016 17:25:52:472 [04404] | INFO | Exiting ...
02/05/2016 17:25:52:472 [04404] | INFO | Uninstalling 422 hook(s) ...
02/05/2016 17:25:53:228 [04404] | INFO | Exited.


Edit :
Also transparent ground textures or ground textures with alpha? seem to get darker ingame if reshade is injecting or activated. Even if i turn of the effects ingame or turn of all effects in the profile, the textures stay dark. Only if i completly delete reshade the textures will get normal again.
reshade on :
File Attachment:

reshade off :
File Attachment:

reshade on,all effects deactivated :
File Attachment:


Thanks for any help :)
Last edit: 6 years 5 months ago by LouTenant.

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6 years 5 months ago #2 by LouTenant Replied by LouTenant on topic Reshade and the mighty Farming Simulator 2015
Update with new findings

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6 years 4 months ago - 6 years 4 months ago #3 by LouTenant Replied by LouTenant on topic Reshade and the mighty Farming Simulator 2015
Update :
I did a few tests on an empty map and placed a few different textures to look what might the problem is. In LS there are tiles where u can place a maximum of 4 textures. If i place the maximum of 4 textures the problem with the dark textures appeares. If i place less, the problem is gone,no matter what type of texture is used.
I tested it on different PC's and on different maps too,to varify,also on the original map : tiles with 4 textures are dark,others,with less, are completly normal.

Heres an image taken in the Giants Editor :
File Attachment:

so you can clearly see the outlines of 4 texture tiles and 3 texture tiles.

So maybe that helpes :( ?

(sry for my english btw.)
Last edit: 6 years 4 months ago by LouTenant.

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6 years 4 months ago #4 by LouTenant Replied by LouTenant on topic Reshade and the mighty Farming Simulator 2015
I figured out what caused the dark textures : it was ambient lighting and smaa for some reason. It works fine now with ReShade 1.1.0f1 and ambient lightning and smaa deactivated, but not with the newest version of reshade ( i can deactivate erverything and the effect is still there ).

I also figured out what causes the effect on the top hand corner which causes other effects to deactivate : the depth buffer gets completly white,besides a small point on the screen,when I'm activating display depth. i can "move" this small point out of my screen and the depth buffer comes back. If it moves into the screen,the depth buffer becomes white. So the main problem is the depth buffer. Any suggestions on that ?
pictures :
File Attachment:
File Attachment:


( I dont have any clue really, I'm just trying to explain the problem with my mediocre english,sry on that :S )

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6 years 3 months ago #5 by LouTenant Replied by LouTenant on topic Reshade and the mighty Farming Simulator 2015
bump

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6 years 2 months ago #6 by LouTenant Replied by LouTenant on topic Reshade and the mighty Farming Simulator 2015
bump o/

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