AO flickers with various in game highlights (Wurm)

  • Posts: 3
3 years 9 months ago #1 by Dekthro
Playing Wurm Online and experimenting with ReShade/SweetFX for the first real time. Lots of fun! Though I'm having issues with Ambient Occlusion. The game utilizes various highlighting techniques for building/teraforming and when these borders show up, it "moves" the AO to that highlight. Is there a way to rectify this? Thank you!

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3 years 9 months ago #2 by crosire
I'm guessing ReShade fails to detect the right scene depth buffer when those borders show up. Not much you can do about that, sorry.

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3 years 9 months ago #3 by Dekthro
That was my assumption. Oh well, thanks for the input!

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