[SOLVED] Deus Ex: Mankind Divided - not working with 2.0.3f

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4 years 1 month ago - 4 years 1 month ago #1 by MonarchX
ReShade 2.0.3 just doesn't work with this game. I tried renaming ReShade64.dll to DXGI, D3D9, etc. - no go... However, ReShade 1.2.0 does work... Any ideas why and how to get ReShade 2.0.3 to work?
Last edit: 4 years 1 month ago by MonarchX.

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4 years 1 month ago #2 by JBeckman
Should be using DirectX 11 (Until the first post-release patch sometime in a week or two which will add DX12 support.) and I'd imagine the game is 64-bit so ReShade64.dll renamed as either D3D11.dll or DXGI.dll should work unless there's a conflict with some other software (e.g the Steam overlay.) or at worst the copy protection used or any custom code protection prohibits unknown injections like what ReShade is attempting when hooking into the game.

It'll be a while yet before I can test it myself but that's my guesses for what might be wrong until then.

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4 years 1 month ago #3 by MonarchX
Damn, why is it DXGI doesn't work but D3D11 works? What determines that anyway? DXGI = D3D11, isn't it???

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4 years 1 month ago #4 by crosire
Absoluty not. Those are two different components. DXGI is responsible for window management and presentation, whereas D3D11 is responsible for rendering. They are dependent on each other, but are separate. DXGI is used for all Direct3D versions starting with 10. In contrast, Direct3D 9 had the presentation system built-in.
Depending on which of the two DLLs is loaded earlier, ReShade works better renamed to one instead of the other.

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4 years 1 month ago - 4 years 1 month ago #5 by lowenz
For me is working but SMAA NOT with 3.0 beta.
WTF.

With 2.0 is working but the performance is terrible.
Last edit: 4 years 1 month ago by lowenz.

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4 years 1 month ago #6 by lowenz
But here's the strange thing, with NO effects: and "d3d11"

ReShade 2:
File Attachment:


Reshade 3 beta:
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4 years 1 month ago #7 by crosire
What's strange about it? There were a lot of improvements to the general performance of ReShade in 3.0, so this is to be expected.

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4 years 1 month ago - 4 years 1 month ago #8 by lowenz

crosire wrote: What's strange about it? There were a lot of improvements to the general performance of ReShade in 3.0, so this is to be expected.

WOW! Nice performance improvements!

But why SMAA is not working and other shaders work with ReShade 3.0 in DXMD? (Lumasharpen works, MXAO works.....)
Last edit: 4 years 1 month ago by lowenz.

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4 years 1 month ago #9 by lowenz
Got it working (missing files :p)

File Attachment:

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