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TOPIC: ReShade 3.0 frame distortion in UE1 games

ReShade 3.0 Progress 2 months 2 weeks ago #1

  • lowenz
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Strange behaviour of ReShade b7 in Unreal Tournament (1999!) with original 436 D3D renderer + dgVoodoo2!
When ReShade hooks the process the frame.....gets some deformations (Stretch + Crop):



@the launch the game starts correctly (no stretching, no cropping), so the problem is due to ReShade injection.
Last Edit: 2 months 2 weeks ago by lowenz.
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ReShade 3.0 Progress 2 months 6 days ago #2

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No problem man, just reporting! ;)

About Unreal and UT99 (and maybe other UE1 games), the problem I already reported about the frame distortion disappears when you open the reshade menu window (and returns when you close it):



Last Edit: 2 months 6 days ago by lowenz.
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ReShade 3.0 Progress 2 months 6 days ago #3

  • crosire
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lowenz wrote:
About Unreal and UT99 (and maybe other UE1 games), the problem I already reported about the frame distortion disappears when you open the reshade menu window (and returns when you close it):
Like I said. I'm unable to reproduce that. Using Unreal Gold + OldUnreal's 227 patch. Tried original D3D driver + dgVoodoo2, tried D3D8 driver + dgVoodoo2, tried OpenGL driver and they all work with ReShade flawlessly, no distortions whatsoever. Maybe RTSS is interfering, since I can see that running in your screenshot.
Cheers, crosire =)
Last Edit: 2 months 6 days ago by crosire.
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ReShade 3.0 Progress 2 months 6 days ago #4

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Little sudden discovery :p It happens in windowed mode (StartupFullscreen=False ) , not in fullscreen mode.
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ReShade 3.0 Progress 2 months 6 days ago #5

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Still works fine for me. Tried multiple resolutions in windowed mode.

Cheers, crosire =)
Last Edit: 2 months 6 days ago by crosire.
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ReShade 3.0 Progress 2 months 6 days ago #6

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Maybe it's a Windows 10 (I have the Anniversary Edition) related issue. Your OS?
Last Edit: 2 months 6 days ago by lowenz.
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ReShade 3.0 Progress 2 months 6 days ago #7

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Doubtful.
I have Windows 7. Though I just tried it in my Windows 10 virtual machine. Cannot use dgVoodoo2 there though, since there only is a DirectX 9 compatible virtual GPU. So I chose the D3D9 driver, which again worked flawlessly.
Cheers, crosire =)
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