ReShade 3.0 frame distortion in UE1 games

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3 years 9 months ago - 3 years 9 months ago #1 by lowenz
Strange behaviour of ReShade b7 in Unreal Tournament (1999!) with original 436 D3D renderer + dgVoodoo2!
When ReShade hooks the process the frame.....gets some deformations (Stretch + Crop):

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@the launch the game starts correctly (no stretching, no cropping), so the problem is due to ReShade injection.

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3 years 9 months ago - 3 years 9 months ago #2 by lowenz
No problem man, just reporting! ;)

About Unreal and UT99 (and maybe other UE1 games), the problem I already reported about the frame distortion disappears when you open the reshade menu window (and returns when you close it):

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3 years 9 months ago - 3 years 9 months ago #3 by crosire

lowenz wrote: About Unreal and UT99 (and maybe other UE1 games), the problem I already reported about the frame distortion disappears when you open the reshade menu window (and returns when you close it):

Like I said. I'm unable to reproduce that. Using Unreal Gold + OldUnreal's 227 patch. Tried original D3D driver + dgVoodoo2, tried D3D8 driver + dgVoodoo2, tried OpenGL driver and they all work with ReShade flawlessly, no distortions whatsoever. Maybe RTSS is interfering, since I can see that running in your screenshot.

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3 years 9 months ago #4 by lowenz
Little sudden discovery :p It happens in windowed mode (StartupFullscreen=False ) , not in fullscreen mode.

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3 years 9 months ago - 3 years 9 months ago #5 by crosire
Still works fine for me. Tried multiple resolutions in windowed mode.

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3 years 9 months ago - 3 years 9 months ago #6 by lowenz
Maybe it's a Windows 10 (I have the Anniversary Edition) related issue. Your OS?

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3 years 9 months ago #7 by crosire
Doubtful.
I have Windows 7. Though I just tried it in my Windows 10 virtual machine. Cannot use dgVoodoo2 there though, since there only is a DirectX 9 compatible virtual GPU. So I chose the D3D9 driver, which again worked flawlessly.

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