[ReShade] [unroll] broken in DX9?

  • matsilagi
  • Topic Author
6 years 11 months ago #1 by matsilagi [ReShade] [unroll] broken in DX9? was created by matsilagi
So, i was testing some shaders for a friend, and they compile just fine on DX10/11 and OGL (can't remember exactly), but everytime i try it on DX9, one shader says that the loop doesn't finish on a timely manner (gives me 733 iterations, wtf) and the other one gives an error about indefinite logarithms.

If you need the shaders for testing, i can try and get permission for you to debug with them.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.