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TOPIC: Rehooked DX11::Present crashes with ReShade

Rehooked DX11::Present crashes with ReShade 1 year 11 months ago #1

Dear crosire,

I've developed an add-on for Flight Simulator X and Prepar3D which hooks inside DX11 functions to allow for some advanced operations.

how would I be able to get in touch with you to resolve an issue with Present() crashing some time (and a variable number of calls) after the D3D Device is lost?

Thanks!
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Rehooked DX11::Present crashes with ReShade 1 year 11 months ago #2

Cheers, crosire =)
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