SGSSAA gets disabled when using ReSHade

  • Posts: 57
3 years 5 months ago - 3 years 5 months ago #1 by BeTa
hy there,

yesterday i wanted to test NFS SHift with reshade 3 and found out that it disables the antialiasing.

- im using an nvidia Card, and for NFS Shift im using antialiasing Bits so i can use propper AA (SGSSAA 4x).
i think i remember that with SweetFX it was working fine. So i dont know if this is normal behavior and ReShade just doesnt like to go alongside SGSSAA.

I guess, what i wanna know is, is this normal? Or was ReShade never made for something like this?
On a site note, With Half Life (fakefactory mod) there i also use sgssaa and it works alongside ReShade, didnt try the new reshade on it, Doh..

I really would like to use sgssaa and Reshade 3 in NFS SHift together, it makes teh game look really awesome..


Greetings ;)

Please Log in or Create an account to join the conversation.

  • Posts: 3665
3 years 5 months ago #2 by crosire
Yeah, this can be expected. Any driver settings affecting visuals might not work with ReShade because it modifies the games usual rendering pipeline and therefore confuses the driver profile.

Please Log in or Create an account to join the conversation.

  • Posts: 57
3 years 5 months ago #3 by BeTa
ok, thanks for the explonation. i allready thought something like this.

THX ;)

Please Log in or Create an account to join the conversation.