[SOLVED] Metro Last Light Redux CTD

  • Posts: 2
5 years 4 months ago - 5 years 4 months ago #1 by exgalv
I thought it was weird that Metro LLR keeps crashing when I try to open it with ReShade but not otherwise. I've installed the dxgi.dll and forcing the game to render with DX11 through user.cfg. The funny thing is, Metro 2033 (non-redux) works perfectly and there are many people who have gotten ReShade working with Last Light Redux with no errors whatsoever.

So here's the .dmp file from the crash...
mega.co.nz/#!KhlSxIAa!WwsU7o0CfNH3fCCv0J...Mlup3jZOy-_ITkNh0j7A

And here's the log...
mega.co.nz/#!vtVDDSQB!ksiJQnmQ93yi7fZAo-...UTwu0uSyacOY1CtskX5I

And hopefully someone knows what's up.

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  • Posts: 22
5 years 4 months ago - 5 years 4 months ago #2 by ScarecrowDM
Metro 2033 Redux also is really picky sometimes.
For some reason I can use just MasterEffect with it, but it crashes immediately if SweetFX is chained.

It is a "slim" version of SweetFX, with only lumasharpen and dither, it works with every single game I'd tried, minus Metro 2033 Redux. Funny thing, if I enable "#include "Sweet.fx" while ingame, it works (I can see lumasharpen in action) but crash after a while.

I'm downloading LL Redux right now, maybe I'll come back with a proper feedback.
Meanwhile, try MasterEffect instead of SweetFX if you haven't.

EDIT: It is working fine with me also.
RadeonPRO was preventing the game form booting with Reshade, though.
Make sure to disable every software that you use for monitoring stuff.

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  • Posts: 2
5 years 4 months ago #3 by exgalv
Well, didn't think it would be a background program, but you were correct.

FRAPS seems to be the issue with Metro: Last Light Redux on my system atleast. Thanks!

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