Reshade 2.0xxx 3.0xxx pixel issues
- Bin
- Topic Author
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7 years 4 months ago - 7 years 4 months ago #1
by Bin
Reshade 2.0xxx 3.0xxx pixel issues was created by Bin
reshade ogl log:
20/11/2016 14:52:46:192 [03284] | INFO | Initializing Crosire's ReShade version '0.19.2.904' built on '2015-07-04 14:32:47' loaded from "E:\Steam\SteamApps\common\Original War\OpenGL32.dll" to "E:\Steam\SteamApps\common\Original War\OwarOGL.exe" ...
20/11/2016 14:52:46:208 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
20/11/2016 14:52:46:208 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:208 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:210 [03284] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
20/11/2016 14:52:46:210 [03284] | INFO | > Libraries loaded.
20/11/2016 14:52:46:221 [03284] | INFO | > Found 5 match(es). Installing ...
20/11/2016 14:52:46:238 [03284] | INFO | > Installed 5 hook(s).
20/11/2016 14:52:46:238 [03284] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
20/11/2016 14:52:46:238 [03284] | INFO | > Libraries loaded.
20/11/2016 14:52:46:240 [03284] | INFO | > Found 8 match(es). Installing ...
20/11/2016 14:52:46:264 [03284] | INFO | > Installed 8 hook(s).
20/11/2016 14:52:46:264 [03284] | INFO | Initialized.
20/11/2016 14:52:46:267 [03284] | INFO | Redirecting 'wglChoosePixelFormat(27010F16, 0018F97C)' ...
20/11/2016 14:52:46:267 [03284] | ERROR | > Layered OpenGL contexts of type ¥ are not supported.
20/11/2016 14:52:50:031 [03284] | INFO | Exiting ...
20/11/2016 14:52:50:031 [03284] | INFO | Uninstalling 17 hook(s) ...
20/11/2016 14:52:50:085 [03284] | INFO | Exited.
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
there is a problem with ChoosePixelFormat returning a value of 0 this is the error
General Info
Application : Owarogl
Version : 2.0.3.6_OGL (Steam)
ErrorType : Unknown
ErrorText : TOGL.SetPF: PF = 0
Exception : None
Params :
ParamCount : 0
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The following is the code used (SetPF(SetPFD()); is called):
function SetPFD(Flags : Cardinal = PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; Color : Byte = 32; Depth : Byte = 8; Stencil : Byte = 0) : TPixelFormatDescriptor;
begin
Result.nSize := SizeOf(Result);
Result.nVersion := 1;
Result.dwFlags := Flags;
Result.iPixelType := PFD_TYPE_RGBA;
Result.cColorBits := Color;
Result.cDepthBits := Depth;
Result.cStencilBits := Stencil;
end;
procedure TOGL.SetPF(PFD : TPixelFormatDescriptor);
var
PF : Integer;
begin
PF := ChoosePixelFormat(FDC,@PFD);
if PF = 0 then //failed!
begin
raise Exception.Create('TOGL.SetPF: PF = 0');
Exit;
end;
SetPixelFormat(FDC,PF,@PFD);
end;
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The game in question is original war 2.0.3.6_OGL (Steam) version.
therefore any version of reshade ctds the game with that error, i havent seen that error in any game i played since i use reshade for about 4 years.
20/11/2016 14:52:46:192 [03284] | INFO | Initializing Crosire's ReShade version '0.19.2.904' built on '2015-07-04 14:32:47' loaded from "E:\Steam\SteamApps\common\Original War\OpenGL32.dll" to "E:\Steam\SteamApps\common\Original War\OwarOGL.exe" ...
20/11/2016 14:52:46:208 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
20/11/2016 14:52:46:208 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:208 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:209 [03284] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
20/11/2016 14:52:46:209 [03284] | INFO | > Delayed.
20/11/2016 14:52:46:210 [03284] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
20/11/2016 14:52:46:210 [03284] | INFO | > Libraries loaded.
20/11/2016 14:52:46:221 [03284] | INFO | > Found 5 match(es). Installing ...
20/11/2016 14:52:46:238 [03284] | INFO | > Installed 5 hook(s).
20/11/2016 14:52:46:238 [03284] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
20/11/2016 14:52:46:238 [03284] | INFO | > Libraries loaded.
20/11/2016 14:52:46:240 [03284] | INFO | > Found 8 match(es). Installing ...
20/11/2016 14:52:46:264 [03284] | INFO | > Installed 8 hook(s).
20/11/2016 14:52:46:264 [03284] | INFO | Initialized.
20/11/2016 14:52:46:267 [03284] | INFO | Redirecting 'wglChoosePixelFormat(27010F16, 0018F97C)' ...
20/11/2016 14:52:46:267 [03284] | ERROR | > Layered OpenGL contexts of type ¥ are not supported.
20/11/2016 14:52:50:031 [03284] | INFO | Exiting ...
20/11/2016 14:52:50:031 [03284] | INFO | Uninstalling 17 hook(s) ...
20/11/2016 14:52:50:085 [03284] | INFO | Exited.
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
there is a problem with ChoosePixelFormat returning a value of 0 this is the error
General Info
Application : Owarogl
Version : 2.0.3.6_OGL (Steam)
ErrorType : Unknown
ErrorText : TOGL.SetPF: PF = 0
Exception : None
Params :
ParamCount : 0
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The following is the code used (SetPF(SetPFD()); is called):
function SetPFD(Flags : Cardinal = PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; Color : Byte = 32; Depth : Byte = 8; Stencil : Byte = 0) : TPixelFormatDescriptor;
begin
Result.nSize := SizeOf(Result);
Result.nVersion := 1;
Result.dwFlags := Flags;
Result.iPixelType := PFD_TYPE_RGBA;
Result.cColorBits := Color;
Result.cDepthBits := Depth;
Result.cStencilBits := Stencil;
end;
procedure TOGL.SetPF(PFD : TPixelFormatDescriptor);
var
PF : Integer;
begin
PF := ChoosePixelFormat(FDC,@PFD);
if PF = 0 then //failed!
begin
raise Exception.Create('TOGL.SetPF: PF = 0');
Exit;
end;
SetPixelFormat(FDC,PF,@PFD);
end;
#>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The game in question is original war 2.0.3.6_OGL (Steam) version.
therefore any version of reshade ctds the game with that error, i havent seen that error in any game i played since i use reshade for about 4 years.
Last edit: 7 years 4 months ago by Bin.
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- crosire
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7 years 4 months ago - 7 years 4 months ago #2
by crosire
Replied by crosire on topic Reshade 2.0xxx 3.0xxx pixel issues
Here's why. ReShade does not support the OpenGL configuration this game uses.Bin wrote: 20/11/2016 14:52:46:267 [03284] | ERROR | > Layered OpenGL contexts of type ¥ are not supported.
Last edit: 7 years 4 months ago by crosire.
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- Bin
- Topic Author
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crosire wrote:
Here's why. ReShade does not support the OpenGL configuration this came uses.Bin wrote: 20/11/2016 14:52:46:267 [03284] | ERROR | > Layered OpenGL contexts of type ¥ are not supported.
Thank you for the quick reply
Oh i see thats unfortunate well ..is there any hope for this to change?
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- crosire
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7 years 4 months ago - 7 years 4 months ago #4
by crosire
Replied by crosire on topic Reshade 2.0xxx 3.0xxx pixel issues
Unfortunately no.
Last edit: 7 years 4 months ago by crosire.
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