Welcome, Guest.
Username: Password: Remember me

TOPIC: Resizing OpenGL32 powered game loses depth buffer

Resizing OpenGL32 powered game loses depth buffer 1 year 2 months ago #1

  • OtisInf
  • OtisInf's Avatar
  • Offline
  • Posts: 188
  • Thank you received: 83
When Reshade is used with an OpenGL32 powered game, like DOOM, the depth buffer works OK. However when the resolution is changed, e.g. by resizing the window, reshade still works, but fails to obtain the new depth buffer: it's empty.

Resizing the window again back to the original size re-enables the depth buffer again.
The administrator has disabled public write access.

Resizing OpenGL32 powered game loses depth buffer 1 year 2 months ago #2

  • crosire
  • crosire's Avatar
  • Online
  • Posts: 3003
  • Thank you received: 1758
Not a general OpenGL issue. It only seems to happen with id Tech games.
Cheers, crosire =)
The administrator has disabled public write access.

Resizing OpenGL32 powered game loses depth buffer 1 year 2 months ago #3

  • OtisInf
  • OtisInf's Avatar
  • Offline
  • Posts: 188
  • Thank you received: 83
Ok, then I'll chalk it up as "can't fix" :)
The administrator has disabled public write access.