[SOLVED] ESO:elder scrolls online
- Kleio420
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- ZoraSWE
Edit: Reshade32.dll works with d3d9, not yet tested with d3d11. It works if you only copy the ReShade32.dll to the bin folder and nothing else, then once the game is started you can copy all the settings files, it's a hassle but it works.
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- ZoraSWE
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- misthero
#include "Docs/Keycodes.txt" //load keycode aliases for the Reshade key bindings
#include "Global_settings.txt" //load ReShade settings
#include "SweetFX_settings.txt" //load SweetFX settings
become
#include "../SweetFX/Docs/Keycodes.txt" //load keycode aliases for the Reshade key bindings
#include "../SweetFX/Global_settings.txt" //load ReShade settings
#include "../SweetFX/SweetFX_settings.txt" //load SweetFX settings
and that for every file with a path including main.h in the shader folder
now it workd with dx10 too
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- JBeckman
0.18.5 somehow breaks the game completely, 0.18.4 and earlier works fine.
(Besides the game specific issue with it crashing if you use any additional folders in the same directory as the game exe so the ReShade folder has to be copied over after the game starts.)
Unsure how to describe it better, display is completely garbled if the game is started with 0.18.5 but I couldn't get any screenshot of it, just returned a black screen in the resulting image.
Just thought I should mention it.
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- Planar
Note: Zenimax designed the game to CRASH if any unknown folder is present in the game client directory
If you are running Windows 8.1 don't worry I have an extra section for you to get DX 11.2 working fine, its actually explained in the ReShade document
First Install Reshade and select the game in the client directory and even on Windows 8.1 it will seem to choose DX9, that's fine we fix that below in Windows 8/8.1 systems with 1 extra step
Go to the "The Elder Scrolls Online" game directory, you will see the following folders:
game
vo_<your language abbrev> (mine is vo_en)
create a new Folder Called Mods and move your SweetFX folder from the game client directory into this mods folder
You now have the following folders in the game directory:
game
Mods
vo_<your language abbrev>
Open the file sweet.fx in the game client folder with any text editor that can do a REPLACE
Do a Replace and have it find "SweetFX/ and replace it with "../../Mods/SweetFX/
(MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)
Save and Close Sweet.fx
Now open with a text editor the file now located in the Mods/SweetFX/Shaders folder called Main.h
Again do a Replace and have it find "SweetFX/ and replace it with "../../Mods/SweetFX/
(MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)
Now you also have to do a replace for "SweetFX\ and replace it with "..\..\Mods\SweetFX\
(MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)
Save and Close Main.h
Windows 8/8.1 if the ReShade installer auto selected DX9 and you wish to use DX11/11.2
in the game folder rename the d3d9.dll file Reshade installed to dxgi.dll
Now make sure inside your UserSettings.txt file (located in your documents/Elder Scrolls Online/live folder)
has the line saying SET GraphicsDriver.7 "D3D11"
if you cant find it look for SET GraphicsDriver.7 "D3D9" and change it to read SET GraphicsDriver.7 "D3D11"
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- Ganossa
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- Maniac
Thanks
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- Constantine PC
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- Maniac
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- Constantine PC
it's called:
#define RFX_UIMask_Helper 1 //[0:1] //-Helps to automatically create a UI - Mask for static elements
#define RFX_UIMask_Tolerance 5 //[0|1|2|3|4|5] //-Defines the tolerance level of the algorithm when detecting UI elements - set this tolerance lower until it only gets the hud. If the tolerance is too high it seems to cover up some hud elements it thinks are not hud.
#define RFX_UIMask_HelperKey VK_F12 //[undef] //-When pressed, starts to create a UI - Mask for static elements
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- Maniac
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- Maniac
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- Maniac
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- SpinelessJelly
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- crosire
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- Maniac
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