Welcome, Guest.
Username: Password: Remember me

TOPIC: [SOLVED] ESO:elder scrolls online

ESO:elder scrolls online 1 year 11 months ago #1

  • Kleio420
  • Kleio420's Avatar
  • Offline
  • Posts: 216
  • Thank you received: 28
Far as im aware this game will not work at all , it just crashes on startup and the log file doesnt show that anything has gone wrong on reshades side does anyone know of a way to get this game working
The administrator has disabled public write access.

ESO:elder scrolls online 1 year 9 months ago #2

  • ZoraSWE
  • ZoraSWE's Avatar
  • Offline
  • Posts: 5
  • Thank you received: 1
I can confirm ReShade does not work with ESO, not even by changing graphics driver to d3d9. However GEMFX with SweetFX works by changing the driver, they do not work with d3d11.

Edit: Reshade32.dll works with d3d9, not yet tested with d3d11. It works if you only copy the ReShade32.dll to the bin folder and nothing else, then once the game is started you can copy all the settings files, it's a hassle but it works.
Last Edit: 1 year 9 months ago by ZoraSWE. Reason: New info
The administrator has disabled public write access.

ESO:elder scrolls online 1 year 9 months ago #3

  • ZoraSWE
  • ZoraSWE's Avatar
  • Offline
  • Posts: 5
  • Thank you received: 1
Now all of a sudden it works for me; what I did was like I said above to copy only the dll file and let the game load it, then the settings files. Then restart the game and it should work the next times you start the game. Changing the settings files while in-game works as well. All this works for me anyway, not sure about other people but it's worth a try.
The administrator has disabled public write access.

ESO:elder scrolls online 1 year 7 months ago #4

  • misthero
  • misthero's Avatar
  • Offline
  • Posts: 1
  • Thank you received: 1
I tried a different approach, I noticed that is the folder SweetFx preventing the game to launch so I just moved it out the game/client folder and placed inside the game folder, than I changed all the paths in the files, for example in Sweet.fx:

#include "Docs/Keycodes.txt" //load keycode aliases for the Reshade key bindings
#include "Global_settings.txt" //load ReShade settings
#include "SweetFX_settings.txt" //load SweetFX settings

become

#include "../SweetFX/Docs/Keycodes.txt" //load keycode aliases for the Reshade key bindings
#include "../SweetFX/Global_settings.txt" //load ReShade settings
#include "../SweetFX/SweetFX_settings.txt" //load SweetFX settings

and that for every file with a path including main.h in the shader folder

now it workd with dx10 too :)
The administrator has disabled public write access.
The following user(s) said Thank You: crosire

ESO:elder scrolls online 1 year 6 months ago #5

  • JBeckman
  • JBeckman's Avatar
  • Offline
  • Posts: 163
  • Thank you received: 36
pastebin.com/uQ6crMKY

0.18.5 somehow breaks the game completely, 0.18.4 and earlier works fine.
(Besides the game specific issue with it crashing if you use any additional folders in the same directory as the game exe so the ReShade folder has to be copied over after the game starts.)

Unsure how to describe it better, display is completely garbled if the game is started with 0.18.5 but I couldn't get any screenshot of it, just returned a black screen in the resulting image.

Just thought I should mention it.
Last Edit: 1 year 6 months ago by JBeckman.
The administrator has disabled public write access.

ESO:elder scrolls online 1 year 4 months ago #6

I have 0.19.2 beta going on ESO on windows 8.1 using DX11.2 and no crashing when loading.

Note: Zenimax designed the game to CRASH if any unknown folder is present in the game client directory

If you are running Windows 8.1 don't worry I have an extra section for you to get DX 11.2 working fine, its actually explained in the ReShade document

First Install Reshade and select the game in the client directory and even on Windows 8.1 it will seem to choose DX9, that's fine we fix that below in Windows 8/8.1 systems with 1 extra step

Go to the "The Elder Scrolls Online" game directory, you will see the following folders:
  • depot
    game
    vo_<your language abbrev> (mine is vo_en)

  • create a new Folder Called Mods and move your SweetFX folder from the game client directory into this mods folder

    You now have the following folders in the game directory:
  • depot
    game
    Mods
    vo_<your language abbrev>

  • Open the file sweet.fx in the game client folder with any text editor that can do a REPLACE
    Do a Replace and have it find "SweetFX/ and replace it with "../../Mods/SweetFX/
    (MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)

    Save and Close Sweet.fx

    Now open with a text editor the file now located in the Mods/SweetFX/Shaders folder called Main.h
    Again do a Replace and have it find "SweetFX/ and replace it with "../../Mods/SweetFX/
    (MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)

    Now you also have to do a replace for "SweetFX\ and replace it with "..\..\Mods\SweetFX\
    (MAKE SURE YOU INCLUDE THE QUOTE MARKS in both of the above)

    Save and Close Main.h

    Windows 8/8.1 if the ReShade installer auto selected DX9 and you wish to use DX11/11.2
    in the game folder rename the d3d9.dll file Reshade installed to dxgi.dll


    Now make sure inside your UserSettings.txt file (located in your documents/Elder Scrolls Online/live folder)
    has the line saying SET GraphicsDriver.7 "D3D11"

    if you cant find it look for SET GraphicsDriver.7 "D3D9" and change it to read SET GraphicsDriver.7 "D3D11"
    Last Edit: 1 year 4 months ago by Planar.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #7

    • Ganossa
    • Ganossa's Avatar
    • Offline
    • 최정장군
    • Posts: 790
    • Thank you received: 838
    Using the latest Framework release with the mediator, you dont need any ReShade folder in the game folders anymore. You can simply add the game to your ReShade application profiles through the mediator :cheer:
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #8

    I have got Framework Mediator (Depth of Field) running with ESO - However the only problem I have is that my minimap, compass, and text etc all go blurred if I am looking at the sky. If I am looking at the wall of a building, looking at the ground etc, everything works fine and the minimap,compass, menus etc are not blurred. I have tried altering the settings in McFX, but cant seem to resolve the issue. The "DOF_MANUALFOCUSDEPTH" mentions that 0.0 is camera focus plane, and 1.0 means the sky is focus plane so I was mainly altering those settings. If I set it on 0.0, minimap gets blurred when looking at sky, and If I set it on 0.5 for example, the minimap and compass do not get blurred, however I lose the wonderful depth of field effect with the blurred landscape in the distance!. Not sure how to resolve this. Can anyone help?
    Thanks
    Last Edit: 1 year 4 months ago by Maniac.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #9

    You need to create a UI-Mask either using Lucifer's auto-masking feature or making a manual one yourself.
    I'm always learning.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #10

    Thanks for the reply. I have tried "RFX_UIMASK - Common" on Mediator but didn't have much success. Where can I find Lucifers Auto-masking? I have checked the forum, and google, but cant find any info or download, plus I couldn't see much info anywhere about creating my own mask
    Last Edit: 1 year 4 months ago by Maniac.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #11

    The UIMASK has a function that helps detect hud elements.

    it's called:

    #define RFX_UIMask_Helper 1 //[0:1] //-Helps to automatically create a UI - Mask for static elements
    #define RFX_UIMask_Tolerance 5 //[0|1|2|3|4|5] //-Defines the tolerance level of the algorithm when detecting UI elements - set this tolerance lower until it only gets the hud. If the tolerance is too high it seems to cover up some hud elements it thinks are not hud.
    #define RFX_UIMask_HelperKey VK_F12 //[undef] //-When pressed, starts to create a UI - Mask for static elements
    I'm always learning.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #12

    Thanks. Was trying the above, but didn't think it was working too well - but I will go back and give it another go (when I have a bit more patience!).
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #13

    I think I will give up regarding the UI blurring issue - I tried RFX_UIMask, but it doesn't seem to work. I press F12, screen goes black, and I moved the mouse around etc, and a sort of white negative pic appeared. I pressed F12 and the game screen comes back on again, but there is a light coloured rectangular shaped shadow about 3 inches x 2 inches towards bottom left of screen, and the UI still goes blurry in the sky. I tried resetting the RFX_UIMask settings to see if that would get rid of the light coloured box/shadow, but whenever I try the RFX again, I still get the shadow box, and blurred UI. If I turn off RFX MASK in mediator menu, the shadow disappears. I am using sweetfx (just tonemap and smaa) in conjunction with Depth of Field, so I may delete my saved settings for Mediator, start again, and try using RFX Mask, with only Depth of field initially, and see how that goes. Any further suggestions would be most welcome. Thanks
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #14

    Also, I have noticed Depth of Field doesn't seem to work in the cities/towns - is that normal, or have I got DOF set up incorrectly?
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #15

    I'm surprised you get depth of field in the first place, Reshade is supposed to turn off depth buffer access as soon as it detects online gaming.
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #16

    • crosire
    • crosire's Avatar
    • Offline
    • Posts: 2438
    • Thank you received: 1387
    As soon as it detects online traffic. If you are inside a town you probably get close to other players, which then triggers ReShade to turn of depth access. If you are outside, far away from other players, it is enabled again.
    Cheers, crosire =)
    The administrator has disabled public write access.

    ESO:elder scrolls online 1 year 4 months ago #17

    Thanks for the info. Only one other issue - I have found that when I run, (and sprint, or use mount), the dof seems to disappear, and then comes back on a second or so after I stop running. Occasionally when turning around, the dof will disappear for a second and then come on again Is there any way to fix this so it stays on all the time, or alternatively any way to make it come on instantly without having to wait a second or two?
    The administrator has disabled public write access.