Selecting a shader causes Crash in SwapBuffers

  • kung foo man
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7 years 1 month ago #1 by kung foo man Selecting a shader causes Crash in SwapBuffers was created by kung foo man
Hey all,

I'm currently trying reshade for the first time and most shaders just worked. But some shaders cause a crash. Since I was debugging in Visual Studio, I got kinda useful screenshots:







ATM I can't test anything anymore, because everytime I launch the game, it will crash as soon the buggy shader is passed. I don't know yet in which config the activated shaders are saved (I hope somebody tells me ^^).

Would be best to actually fix the crash tho. When I can provide any extra information for bug fixing, please just ask for it.

Many regards,

kung foo man

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  • crosire
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7 years 1 month ago #2 by crosire Replied by crosire on topic Selecting a shader causes Crash in SwapBuffers
Appears a nullptr is accessed somewhere (or to be more precise the field of an object with an offset of 0xC, but with the object pointer being a nullptr). Unfortunately it crashes inside the driver, which should not happen, ever. I would assume the Amd Glsl compiler doesn't produce valid code for one of ReShade's shaders (based on your description of the problem). It would be kinda hard to debug that though without knowing which exact shader causes crash (so the GLSL code ReShade creates could be analyzed) and since I don't own Amd hardware.

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