There's no depth buffer access through reshade, but we can sample the depth buffer in the postfx.fx file that comes with the game. Is there any way to bridge between this postfx.fx and reshade's data?
pastebin.com/vWgdz17Q this is Warband's postfx.fx. I'd worry more about posting it, but the sources for all the other shaders are freely available online, so.. meh. pastebin.com/h28S8yJ5 here's the include that it, well, #includes.
The samplers the postfx.fx file has access to are as follows:
No. The sampler indices are only useful at the exact spot in the render pipeline the game renders its postfx.fx file. ReShade renders much later, at which point they were long overwritten with other data.
Cheers, crosire =)
The administrator has disabled public write access.