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TOPIC: Issue with Bayonetta - 30FPS cap with ReShade?

Issue with Bayonetta - 30FPS cap with ReShade? 1 year 6 months ago #1

So, turning it off - no FPS cap. Turning it on, locked to 30FPS.

sfx.thelazy.net/games/preset/7105/

I'm using this.

W10 64-bit
NVIDIA 1080 Ti


I even turned MSI AFterburner off. No improvement.

It's not simple performance reasons either...it worked @ 60FPS the first time I boosted it, but I had an issue and the game crashed. Now with it on, it's 30FPS. I tried deleting the configuration and putting a new one in. No go.
Last Edit: 1 year 6 months ago by Mkilbride.
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Issue with Bayonetta - 30FPS cap with ReShade? 1 year 6 months ago #2

I also have this problem. Running at 4K maxed with 60FPS+ (VSYNC on), using ReShade immediately drops FPS to 28-30 for no reason. Works fine when using ReShade @1080p. My GPU is a GTX 1070 so I have plenty of spare resources for 4K and Reshade. For reference, GTA5 and RE7 only drop FPS by like 3-5FPS when using ReShade, not 30+FPS loss
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Issue with Bayonetta - 30FPS cap with ReShade? 1 year 6 months ago #3

Glad it's not just me I guess. That preset looked really good too, it's a shame. Running it @ 5K myself.
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Issue with Bayonetta - 30FPS cap with ReShade? 1 year 6 months ago #4

Running 5k means effects like MXAO are run at a much higher resolution than need be. At 4k MXAO can halve my framerate, while at 1080p it'll only reduce it by 10%. If you're running a game at 4k on a 1080p monitor, I'd imagine you should set MXAO to half or quarter frame to get some performance back.
I'm guessing it's either that or VSYNC limiting your framerate (Bayonetta has it on by default I believe.)

I can run the game in in max @1440p60 with my 1070 hybrid, and didn't have a frame drop at any point in the game according to afterburner.
The preset I made only uses LUT.fx, LumaSharpen.fx, and FilmGrain.fx. This is the setup I use for most games, and the performance drop is non-existent in every single situation.
Last Edit: 1 year 6 months ago by FierySwordswoman.
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Issue with Bayonetta - 30FPS cap with ReShade? 1 year 6 months ago #5

If you drop below 60 FPS (which at 4K is not unlikely if you were close to 60 FPS without ReShade already), the game might force a more agressive "VSync" frame cap at 30 FPS to avoid screen tearing.
Cheers, crosire =)
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Issue with Bayonetta - 30FPS cap with ReShade? 1 year 5 months ago #6

So never any solution to this? As I said it, worked just fine until I had a crash.

Also my GPU usage & CPU usage were both low.. I was running 5K easy peasy.


It's really sad if I can't use the preset. It looks good, but 5K DSR on my 1440p monitor - now that image clarity from that, is way too good to pass up.

@5K without the mod, in a heavy situation, GPU usage is anywhere from 60-70% max, usually below 40%. This is a 2010 game, afterall. CPU wise, I see 10-20% usage. (Really damn low...)

VRAM wise, I have 11.2GB and it's barely using like 3 @ 5K.

With the mod turned on - and my FPS capped to 30, my GPU usage is also directly halved to like 20% usage.
Last Edit: 1 year 5 months ago by Mkilbride.
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